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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-20 14:40:18 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-20 14:40:18 +0300 |
commit | f18213ae3a31a77fe47efcd444f455cf6b3649e8 (patch) | |
tree | 02f368d3c517b55caed0ddd12dd394dbbee6b350 /source/blender/editors/space_view3d/view3d_header.c | |
parent | b4aff90fd048acb459c88b473ccc6b978ad369b5 (diff) |
Workbench: drawtype_* => drawtype_options, drawtype_lighting
In the new design the lighting is shared across the drawtypes.
the drawtype_options will be used for viewport draw engine settings
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_header.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 563ff188f0d..0aa9a1700c3 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -306,7 +306,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) /* Draw type */ uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); if (v3d->drawtype == OB_SOLID) { - uiItemR(layout, &v3dptr, "viewport_shade_solid", 0, "", ICON_NONE); + uiItemR(layout, &v3dptr, "viewport_lighting", 0, "", ICON_NONE); } row = uiLayoutRow(layout, true); |