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authorCampbell Barton <ideasman42@gmail.com>2010-08-17 11:49:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-17 11:49:53 +0400
commitb9d99b9c5b03f5e4741753f07eafe5c882bfcd02 (patch)
tree4d69b94175d7047a713b793757b7b8a853c0cb3b /source/blender/editors/space_view3d/view3d_header.c
parent40bf37e3b661cf7675cbd578391c379332522c40 (diff)
apply all rna naming changes for rna_space.c
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 08dde98b4ef..3b5dcafd90a 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -463,7 +463,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiBlockEndAlign(block);
/* Draw type */
- uiItemR(layout, &v3dptr, "viewport_shading", UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", 0);
if (obedit==NULL && ((ob && ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)))) {
/* Manipulators aren't used in weight paint mode */
@@ -477,7 +477,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
row= uiLayoutRow(layout, 1);
uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", 0);
- uiItemR(row, &v3dptr, "pivot_point_align", UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemR(row, &v3dptr, "use_pivot_point_align", UI_ITEM_R_ICON_ONLY, "", 0);
/* NDOF */
/* Not implemented yet
@@ -492,7 +492,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
/* Transform widget / manipulators */
row= uiLayoutRow(layout, 1);
- uiItemR(row, &v3dptr, "manipulator", UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemR(row, &v3dptr, "use_manipulator", UI_ITEM_R_ICON_ONLY, "", 0);
block= uiLayoutGetBlock(row);
if(v3d->twflag & V3D_USE_MANIPULATOR) {
@@ -515,9 +515,9 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
/* Layers */
if (v3d->scenelock)
- uiTemplateLayers(layout, &sceneptr, "layers", &v3dptr, "used_layers", ob_lay);
+ uiTemplateLayers(layout, &sceneptr, "layers", &v3dptr, "layers_used", ob_lay);
else
- uiTemplateLayers(layout, &v3dptr, "layers", &v3dptr, "used_layers", ob_lay);
+ uiTemplateLayers(layout, &v3dptr, "layers", &v3dptr, "layers_used", ob_lay);
/* Scene lock */
uiItemR(layout, &v3dptr, "lock_camera_and_layers", UI_ITEM_R_ICON_ONLY, "", 0);