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authorJoshua Leung <aligorith@gmail.com>2009-07-03 08:24:19 +0400
committerJoshua Leung <aligorith@gmail.com>2009-07-03 08:24:19 +0400
commita07d1ea3ea1875f938327d37fbb219717e325ada (patch)
tree64a1c47c0de643bf5c1dfd263c5e5c604a5ae5ca /source/blender/editors/space_view3d/view3d_header.c
parent5e92ddece3a7367ca7687e762226d639389e5517 (diff)
NLA SoC: Quick hack to get layer buttons in 3D view updating visible layers correctly.
Now it is possible to load old files and be able to switch layers to show/hide objects AND have that reflected in the Animation Editors which rely on the scene layers being set correctly.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c28
1 files changed, 23 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 5edcd203e16..605f6d6b02f 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -117,8 +117,7 @@
#define TEST_EDITMESH if(obedit==0) return; \
if( (v3d->lay & obedit->lay)==0 ) return;
-/* XXX port over */
-static void handle_view3d_lock(void) {}
+/* XXX port over */
static void countall(void) {}
extern void borderselect();
static int retopo_mesh_paint_check() {return 0;}
@@ -201,6 +200,25 @@ static RegionView3D *wm_region_view3d(const bContext *C)
return NULL;
}
+// XXX quickly ported across
+static void handle_view3d_lock(bContext *C)
+{
+ Scene *scene= CTX_data_scene(C);
+ ScrArea *sa= CTX_wm_area(C);
+ View3D *v3d= (View3D *)CTX_wm_space_data(C);
+
+ if (v3d != NULL && sa != NULL) {
+ if(v3d->localview==0 && v3d->scenelock && sa->spacetype==SPACE_VIEW3D) {
+
+ /* copy to scene */
+ scene->lay= v3d->lay;
+ scene->camera= v3d->camera;
+
+ //copy_view3d_lock(REDRAW);
+ }
+ }
+}
+
/* XXX; all this context stuff... should become operator */
void do_layer_buttons(bContext *C, short event)
{
@@ -230,7 +248,7 @@ void do_layer_buttons(bContext *C, short event)
v3d->lay= (1<<20)-1;
}
- if(v3d->scenelock) handle_view3d_lock();
+ if(v3d->scenelock) handle_view3d_lock(C);
/* new layers might need unflushed events events */
DAG_scene_update_flags(scene, v3d->lay); /* tags all that moves and flushes */
@@ -266,7 +284,7 @@ static int layers_exec(bContext *C, wmOperator *op)
else
v3d->lay = (1<<nr);
- if(v3d->scenelock) handle_view3d_lock();
+ if(v3d->scenelock) handle_view3d_lock(C);
/* new layers might need unflushed events events */
DAG_scene_update_flags(scene, v3d->lay); /* tags all that moves and flushes */
@@ -5106,7 +5124,7 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
v3d->layact= v3d->lay;
}
- if(v3d->scenelock) handle_view3d_lock();
+ if(v3d->scenelock) handle_view3d_lock(C);
ED_area_tag_redraw(sa);
countall();