diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-05-24 01:14:17 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2013-05-24 01:14:17 +0400 |
commit | ab2cfd87e0b092dbf2e6ba8e1f735489cd2f38d1 (patch) | |
tree | 08f872ec5a7c6279a208482a7eddaf40954b155e /source/blender/editors/space_view3d/view3d_header.c | |
parent | 326c90d41a9ce2cd7f801ad5124ba812d8e9c24e (diff) |
remove v3d.modeselect, reduce size of other vars in v3d.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_header.c | 21 |
1 files changed, 5 insertions, 16 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 6ff837111e6..a251a557034 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -72,18 +72,6 @@ #include "view3d_intern.h" - -/* View3d->modeselect - * This is a bit of a dodgy hack to enable a 'mode' menu with icons+labels - * rather than those buttons. - * I know the implementation's not good - it's an experiment to see if this - * approach would work well - * - * This can be cleaned when I make some new 'mode' icons. - */ - -/* end XXX ************* */ - static void do_view3d_header_buttons(bContext *C, void *arg, int event); #define B_SEL_VERT 110 @@ -311,7 +299,8 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) Object *obedit = CTX_data_edit_object(C); uiBlock *block; uiLayout *row; - int is_paint = 0; + bool is_paint = false; + int modeselect; RNA_pointer_create(&screen->id, &RNA_SpaceView3D, v3d, &v3dptr); RNA_pointer_create(&scene->id, &RNA_ToolSettings, ts, &toolsptr); @@ -325,11 +314,11 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) /* mode */ if (ob) { - v3d->modeselect = ob->mode; + modeselect = ob->mode; is_paint = ELEM4(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT, OB_MODE_TEXTURE_PAINT); } else { - v3d->modeselect = OB_MODE_OBJECT; + modeselect = OB_MODE_OBJECT; } row = uiLayoutRow(layout, FALSE); @@ -339,7 +328,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) int icon = ICON_OBJECT_DATAMODE; while (item->identifier) { - if (item->value == v3d->modeselect && item->identifier[0]) { + if (item->value == modeselect && item->identifier[0]) { name = IFACE_(item->name); icon = item->icon; break; |