diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-09-22 08:40:16 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-22 08:40:16 +0400 |
commit | 7ead925ce42509c0f528a1f8919f80f10cb7c799 (patch) | |
tree | 84960f71357790645967ef108efc169c5f3ec9de /source/blender/editors/space_view3d/view3d_header.c | |
parent | b55919069e98ecf877d8d44189a0560982583b36 (diff) |
- removed View3D->localview since it wasnt set on entering localview (making many tools fail, add objects for eg.), check localvd instead.
- Accent (`) key now sets all layers (like in 2.4x)
- added Alt+C keybinding for converting object types.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_header.c | 55 |
1 files changed, 33 insertions, 22 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index a18e7da8f20..45828d654aa 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -177,7 +177,7 @@ static void handle_view3d_lock(bContext *C) View3D *v3d= CTX_wm_view3d(C); if (v3d != NULL && sa != NULL) { - if(v3d->localview==0 && v3d->scenelock && sa->spacetype==SPACE_VIEW3D) { + if(v3d->localvd==NULL && v3d->scenelock && sa->spacetype==SPACE_VIEW3D) { /* copy to scene */ scene->lay= v3d->lay; @@ -195,27 +195,38 @@ static int layers_exec(bContext *C, wmOperator *op) View3D *v3d= sa->spacedata.first; int nr= RNA_int_get(op->ptr, "nr"); - if(nr<=0) + if(nr < 0) return OPERATOR_CANCELLED; - nr--; - - if(RNA_boolean_get(op->ptr, "extend")) - v3d->lay |= (1<<nr); - else - v3d->lay = (1<<nr); - - /* set active layer, ensure to always have one */ - if(v3d->lay & (1<<nr)) - v3d->layact= 1<<nr; - else if((v3d->lay & v3d->layact)==0) { - int bit= 0; + + + if(nr == 0) { + /* all layers */ + v3d->lay |= (1<<20)-1; + + if(!v3d->layact) + v3d->layact= 1; + } + else { + nr--; + + if(RNA_boolean_get(op->ptr, "extend")) + v3d->lay |= (1<<nr); + else + v3d->lay = (1<<nr); - while(bit<32) { - if(v3d->lay & (1<<bit)) { - v3d->layact= 1<<bit; - break; + /* set active layer, ensure to always have one */ + if(v3d->lay & (1<<nr)) + v3d->layact= 1<<nr; + else if((v3d->lay & v3d->layact)==0) { + int bit= 0; + + while(bit<32) { + if(v3d->lay & (1<<bit)) { + v3d->layact= 1<<bit; + break; + } + bit++; } - bit++; } } @@ -263,8 +274,8 @@ void VIEW3D_OT_layers(wmOperatorType *ot) /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; - RNA_def_int(ot->srna, "nr", 1, 0, 20, "Number", "", 0, 20); - RNA_def_boolean(ot->srna, "extend", 0, "Extend", ""); + RNA_def_int(ot->srna, "nr", 1, 0, 20, "Number", "The layer number to set, zero for all layers", 0, 20); + RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Add this layer to the current view layers"); } #if 0 @@ -2078,7 +2089,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) } /* LAYERS */ - if(obedit==NULL && v3d->localview==0) { + if(obedit==NULL && v3d->localvd==NULL) { int ob_lay = ob ? ob->lay : 0; uiBlockBeginAlign(block); for(a=0; a<5; a++) { |