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authorNicholas Bishop <nicholasbishop@gmail.com>2009-11-29 09:10:26 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2009-11-29 09:10:26 +0300
commite08b6b837691d2d7a9d246759d6f43a49dd0e004 (patch)
tree076d2f6371c16daf94cc4827e92c71e72aebaecf /source/blender/editors/space_view3d/view3d_header.c
parent46e1abeda7142b8df6998f820a7a0e5bea19553f (diff)
UI:
* Removed hardcoded shortcut keys in 3dview header tooltips * Removed an unused function
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c26
1 files changed, 8 insertions, 18 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 886b2c2db99..dd5df957a95 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -1887,16 +1887,6 @@ static void view3d_header_pulldowns(const bContext *C, uiBlock *block, Object *o
}
}
-static int view3d_layer_icon(int but_lay, int ob_lay, int used_lay)
-{
- if (but_lay & ob_lay)
- return ICON_LAYER_ACTIVE;
- else if (but_lay & used_lay)
- return ICON_LAYER_USED;
- else
- return ICON_BLANK1;
-}
-
/* Returns the icon associated with an object mode */
static int object_mode_icon(int mode)
{
@@ -1955,7 +1945,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiBlockBeginAlign(block);
uiDefIconTextButS(block, MENU, B_MODESELECT, object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene) ,
- 0,0,126,20, &(v3d->modeselect), 0, 0, 0, 0, "Mode (Hotkeys: Tab, V, Ctrl Tab)");
+ 0,0,126,20, &(v3d->modeselect), 0, 0, 0, 0, "Mode");
uiBlockEndAlign(block);
/* Draw type */
@@ -1990,9 +1980,9 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
block= uiLayoutGetBlock(row);
if(v3d->twflag & V3D_USE_MANIPULATOR) {
- uiDefIconButBitS(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate manipulator mode (Ctrl Alt G)");
- uiDefIconButBitS(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate manipulator mode (Ctrl Alt R)");
- uiDefIconButBitS(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale manipulator mode (Ctrl Alt S)");
+ uiDefIconButBitS(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate manipulator mode");
+ uiDefIconButBitS(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate manipulator mode");
+ uiDefIconButBitS(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale manipulator mode");
}
if (v3d->twmode > (BIF_countTransformOrientation(C) - 1) + V3D_MANIP_CUSTOM) {
@@ -2000,7 +1990,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
}
str_menu = BIF_menustringTransformOrientation(C, "Orientation");
- uiDefButS(block, MENU, B_MAN_MODE, str_menu,0,0,70,YIC, &v3d->twmode, 0, 0, 0, 0, "Transform Orientation (ALT+Space)");
+ uiDefButS(block, MENU, B_MAN_MODE, str_menu,0,0,70,YIC, &v3d->twmode, 0, 0, 0, 0, "Transform Orientation");
MEM_freeN(str_menu);
}
@@ -2020,9 +2010,9 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
row= uiLayoutRow(layout, 1);
block= uiLayoutGetBlock(row);
- uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode (Ctrl Tab 1)");
- uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select mode (Ctrl Tab 2)");
- uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face select mode (Ctrl Tab 3)");
+ uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
+ uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
+ uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
BKE_mesh_end_editmesh(obedit->data, em);
}