diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 15:52:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-23 12:48:23 +0300 |
commit | 3abe8b3292cf7a50a9200b95401993384df24d9a (patch) | |
tree | 6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/editors/space_view3d/view3d_header.c | |
parent | fb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff) |
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_header.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 4f322b8519d..33c19e50fc9 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -93,7 +93,7 @@ static void handle_view3d_lock(bContext *C) * layer code is on three levels actually: * - here for operator * - uiTemplateLayers in interface/ code for buttons - * - ED_view3d_scene_layer_set for RNA + * - ED_view3d_view_layer_set for RNA */ static void view3d_layers_editmode_ensure(Scene *scene, View3D *v3d) { @@ -280,7 +280,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) ScrArea *sa = CTX_wm_area(C); View3D *v3d = sa->spacedata.first; Scene *scene = CTX_data_scene(C); - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); ToolSettings *ts = CTX_data_tool_settings(C); PointerRNA v3dptr, toolsptr, sceneptr; Object *ob = OBACT(sl); |