diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-02-13 11:29:08 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-02-13 11:44:21 +0300 |
commit | 754d3a2fe626fbe57bb6ef47581368e3859f6390 (patch) | |
tree | 584484132e806626df0ababcbe8ab7b8a91bffb3 /source/blender/editors/space_view3d/view3d_header.c | |
parent | d8992192e5512380f57433df113f3e3f8b22f7cb (diff) |
Object Mode: remove Scene.obedit for 3D View
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_header.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 5f38cbddce0..bf4abf1852d 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -95,14 +95,14 @@ static void handle_view3d_lock(bContext *C) * - uiTemplateLayers in interface/ code for buttons * - ED_view3d_view_layer_set for RNA */ -static void view3d_layers_editmode_ensure(Scene *scene, View3D *v3d) +static void view3d_layers_editmode_ensure(View3D *v3d, Object *obedit) { /* sanity check - when in editmode disallow switching the editmode layer off since its confusing * an alternative would be to always draw the editmode object. */ - if (scene->obedit && (scene->obedit->lay & v3d->lay) == 0) { + if (obedit && (obedit->lay & v3d->lay) == 0) { int bit; for (bit = 0; bit < 32; bit++) { - if (scene->obedit->lay & (1u << bit)) { + if (obedit->lay & (1u << bit)) { v3d->lay |= (1u << bit); break; } @@ -112,9 +112,9 @@ static void view3d_layers_editmode_ensure(Scene *scene, View3D *v3d) static int view3d_layers_exec(bContext *C, wmOperator *op) { - Scene *scene = CTX_data_scene(C); ScrArea *sa = CTX_wm_area(C); View3D *v3d = sa->spacedata.first; + Object *obedit = CTX_data_edit_object(C); int nr = RNA_int_get(op->ptr, "nr"); const bool toggle = RNA_boolean_get(op->ptr, "toggle"); @@ -130,7 +130,7 @@ static int view3d_layers_exec(bContext *C, wmOperator *op) /* return to active layer only */ v3d->lay = v3d->lay_prev; - view3d_layers_editmode_ensure(scene, v3d); + view3d_layers_editmode_ensure(v3d, obedit); } else { v3d->lay_prev = v3d->lay; @@ -151,7 +151,7 @@ static int view3d_layers_exec(bContext *C, wmOperator *op) v3d->lay = (1 << nr); } - view3d_layers_editmode_ensure(scene, v3d); + view3d_layers_editmode_ensure(v3d, obedit); /* set active layer, ensure to always have one */ if (v3d->lay & (1 << nr)) |