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authorCampbell Barton <ideasman42@gmail.com>2018-05-01 21:12:06 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-01 23:33:10 +0300
commitc052346fbf0e3bdfdd9dd48669985ea065e07185 (patch)
tree41203ce9c502012e318ce63516223b32b10f3195 /source/blender/editors/space_view3d/view3d_header.c
parente1bd883df3c1d41630b96ee3f9b570480b30a1e8 (diff)
UI: move object selector into 3D view
This matches the new convention for left-handed mode selectors, however we're still undecided on exactly how this should work. For now test this out as a convention for all space types.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c66
1 files changed, 50 insertions, 16 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 8f6f0b70fdc..52a8562b6ba 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -274,6 +274,47 @@ void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
}
}
+static void uiTemplatePaintModeSelection(uiLayout *layout, struct bContext *C)
+{
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = OBACT(view_layer);
+
+ /* Manipulators aren't used in paint modes */
+ if (!ELEM(ob->mode, OB_MODE_SCULPT, OB_MODE_PARTICLE_EDIT)) {
+ /* masks aren't used for sculpt and particle painting */
+ PointerRNA meshptr;
+
+ RNA_pointer_create(ob->data, &RNA_Mesh, ob->data, &meshptr);
+ if (ob->mode & (OB_MODE_TEXTURE_PAINT)) {
+ uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
+ }
+ else {
+ uiLayout *row = uiLayoutRow(layout, true);
+ uiItemR(row, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
+ uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
+ }
+ }
+}
+
+void uiTemplateHeader3D_mode(uiLayout *layout, struct bContext *C)
+{
+ /* Extracted from: uiTemplateHeader3D */
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = OBACT(view_layer);
+ Object *obedit = CTX_data_edit_object(C);
+ bGPdata *gpd = CTX_data_gpencil_data(C);
+
+ bool is_paint = (
+ ob && !(gpd && (gpd->flag & GP_DATA_STROKE_EDITMODE)) &&
+ ELEM(ob->mode,
+ OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT, OB_MODE_TEXTURE_PAINT));
+
+ uiTemplateEditModeSelection(layout, C);
+ if ((obedit == NULL) && is_paint) {
+ uiTemplatePaintModeSelection(layout, C);
+ }
+}
+
void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
{
bScreen *screen = CTX_wm_screen(C);
@@ -310,21 +351,11 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
}
if (obedit == NULL && is_paint) {
- /* Manipulators aren't used in paint modes */
- if (!ELEM(ob->mode, OB_MODE_SCULPT, OB_MODE_PARTICLE_EDIT)) {
- /* masks aren't used for sculpt and particle painting */
- PointerRNA meshptr;
-
- RNA_pointer_create(ob->data, &RNA_Mesh, ob->data, &meshptr);
- if (ob->mode & (OB_MODE_TEXTURE_PAINT)) {
- uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
- }
- else {
- row = uiLayoutRow(layout, true);
- uiItemR(row, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
- uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
- }
- }
+ /* Currently Python calls this directly. */
+#if 0
+ uiTemplatePaintModeSelection(layout, C);
+#endif
+
}
else {
/* Transform widget / manipulators */
@@ -337,6 +368,9 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
/* Scene lock */
uiItemR(layout, &v3dptr, "lock_camera_and_layers", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
}
-
+
+ /* Currently Python calls this directly. */
+#if 0
uiTemplateEditModeSelection(layout, C);
+#endif
}