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authorCampbell Barton <ideasman42@gmail.com>2012-03-26 03:54:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-26 03:54:33 +0400
commit09144c3756f7b9b23461b522cf9711eb1c8db775 (patch)
tree3a037e82f54a35c09a67dcb236b8029d62dfd504 /source/blender/editors/space_view3d/view3d_header.c
parent1ce2c73816be97f72484ffa40a3187b24968c6b3 (diff)
style cleanup: mostly whitespace around operators
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c334
1 files changed, 167 insertions, 167 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index c20ea004e9d..aa76d9a94c1 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -85,57 +85,57 @@
*/
/* view3d handler codes */
-#define VIEW3D_HANDLER_BACKGROUND 1
-#define VIEW3D_HANDLER_PROPERTIES 2
-#define VIEW3D_HANDLER_OBJECT 3
-#define VIEW3D_HANDLER_PREVIEW 4
-#define VIEW3D_HANDLER_MULTIRES 5
-#define VIEW3D_HANDLER_TRANSFORM 6
+#define VIEW3D_HANDLER_BACKGROUND 1
+#define VIEW3D_HANDLER_PROPERTIES 2
+#define VIEW3D_HANDLER_OBJECT 3
+#define VIEW3D_HANDLER_PREVIEW 4
+#define VIEW3D_HANDLER_MULTIRES 5
+#define VIEW3D_HANDLER_TRANSFORM 6
#define VIEW3D_HANDLER_GREASEPENCIL 7
-#define VIEW3D_HANDLER_BONESKETCH 8
+#define VIEW3D_HANDLER_BONESKETCH 8
/* end XXX ************* */
static void do_view3d_header_buttons(bContext *C, void *arg, int event);
#define B_SCENELOCK 101
-#define B_FULL 102
-#define B_HOME 103
-#define B_VIEWBUT 104
-#define B_PERSP 105
+#define B_FULL 102
+#define B_HOME 103
+#define B_VIEWBUT 104
+#define B_PERSP 105
#define B_MODESELECT 108
-#define B_SEL_VERT 110
-#define B_SEL_EDGE 111
-#define B_SEL_FACE 112
-#define B_MAN_TRANS 116
-#define B_MAN_ROT 117
-#define B_MAN_SCALE 118
-#define B_NDOF 119
-#define B_MAN_MODE 120
-#define B_REDR 122
-#define B_NOP 123
+#define B_SEL_VERT 110
+#define B_SEL_EDGE 111
+#define B_SEL_FACE 112
+#define B_MAN_TRANS 116
+#define B_MAN_ROT 117
+#define B_MAN_SCALE 118
+#define B_NDOF 119
+#define B_MAN_MODE 120
+#define B_REDR 122
+#define B_NOP 123
// XXX quickly ported across
static void handle_view3d_lock(bContext *C)
{
- Main *bmain= CTX_data_main(C);
- Scene *scene= CTX_data_scene(C);
- ScrArea *sa= CTX_wm_area(C);
- View3D *v3d= CTX_wm_view3d(C);
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ ScrArea *sa = CTX_wm_area(C);
+ View3D *v3d = CTX_wm_view3d(C);
if (v3d != NULL && sa != NULL) {
- if (v3d->localvd==NULL && v3d->scenelock && sa->spacetype==SPACE_VIEW3D) {
+ if (v3d->localvd == NULL && v3d->scenelock && sa->spacetype == SPACE_VIEW3D) {
/* copy to scene */
- scene->lay= v3d->lay;
- scene->layact= v3d->layact;
- scene->camera= v3d->camera;
+ scene->lay = v3d->lay;
+ scene->layact = v3d->layact;
+ scene->camera = v3d->camera;
/* not through notifier, listener don't have context
* and non-open screens or spaces need to be updated too */
BKE_screen_view3d_main_sync(&bmain->screen, scene);
/* notifiers for scene update */
- WM_event_add_notifier(C, NC_SCENE|ND_LAYER, scene);
+ WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
}
}
}
@@ -150,11 +150,11 @@ static void view3d_layers_editmode_ensure(Scene *scene, View3D *v3d)
{
/* sanity check - when in editmode disallow switching the editmode layer off since its confusing
* an alternative would be to always draw the editmode object. */
- if (scene->obedit && (scene->obedit->lay & v3d->lay)==0) {
+ if (scene->obedit && (scene->obedit->lay & v3d->lay) == 0) {
int bit;
- for (bit=0; bit<32; bit++) {
- if (scene->obedit->lay & (1<<bit)) {
- v3d->lay |= 1<<bit;
+ for (bit = 0; bit < 32; bit++) {
+ if (scene->obedit->lay & (1 << bit)) {
+ v3d->lay |= 1 << bit;
break;
}
}
@@ -163,11 +163,11 @@ static void view3d_layers_editmode_ensure(Scene *scene, View3D *v3d)
static int view3d_layers_exec(bContext *C, wmOperator *op)
{
- Scene *scene= CTX_data_scene(C);
- ScrArea *sa= CTX_wm_area(C);
- View3D *v3d= sa->spacedata.first;
- int nr= RNA_int_get(op->ptr, "nr");
- int toggle= RNA_boolean_get(op->ptr, "toggle");
+ Scene *scene = CTX_data_scene(C);
+ ScrArea *sa = CTX_wm_area(C);
+ View3D *v3d = sa->spacedata.first;
+ int nr = RNA_int_get(op->ptr, "nr");
+ int toggle = RNA_boolean_get(op->ptr, "toggle");
if (nr < 0)
return OPERATOR_CANCELLED;
@@ -175,16 +175,16 @@ static int view3d_layers_exec(bContext *C, wmOperator *op)
if (nr == 0) {
/* all layers */
if (!v3d->layact)
- v3d->layact= 1;
+ v3d->layact = 1;
- if (toggle && v3d->lay == ((1<<20)-1)) {
+ if (toggle && v3d->lay == ((1 << 20) - 1)) {
/* return to active layer only */
v3d->lay = v3d->layact;
view3d_layers_editmode_ensure(scene, v3d);
}
else {
- v3d->lay |= (1<<20)-1;
+ v3d->lay |= (1 << 20) - 1;
}
}
else {
@@ -192,24 +192,24 @@ static int view3d_layers_exec(bContext *C, wmOperator *op)
nr--;
if (RNA_boolean_get(op->ptr, "extend")) {
- if (toggle && v3d->lay & (1<<nr) && (v3d->lay & ~(1<<nr)))
- v3d->lay &= ~(1<<nr);
+ if (toggle && v3d->lay & (1 << nr) && (v3d->lay & ~(1 << nr)))
+ v3d->lay &= ~(1 << nr);
else
- v3d->lay |= (1<<nr);
+ v3d->lay |= (1 << nr);
}
else {
- v3d->lay = (1<<nr);
+ v3d->lay = (1 << nr);
}
view3d_layers_editmode_ensure(scene, v3d);
/* set active layer, ensure to always have one */
- if (v3d->lay & (1<<nr))
- v3d->layact= 1<<nr;
- else if ((v3d->lay & v3d->layact)==0) {
- for (bit=0; bit<32; bit++) {
- if (v3d->lay & (1<<bit)) {
- v3d->layact= 1<<bit;
+ if (v3d->lay & (1 << nr))
+ v3d->layact = 1 << nr;
+ else if ((v3d->lay & v3d->layact) == 0) {
+ for (bit = 0; bit < 32; bit++) {
+ if (v3d->lay & (1 << bit)) {
+ v3d->layact = 1 << bit;
break;
}
}
@@ -238,7 +238,7 @@ static int view3d_layers_invoke(bContext *C, wmOperator *op, wmEvent *event)
RNA_boolean_set(op->ptr, "extend", FALSE);
if (event->alt) {
- int nr= RNA_int_get(op->ptr, "nr") + 10;
+ int nr = RNA_int_get(op->ptr, "nr") + 10;
RNA_int_set(op->ptr, "nr", nr);
}
view3d_layers_exec(C, op);
@@ -248,7 +248,7 @@ static int view3d_layers_invoke(bContext *C, wmOperator *op, wmEvent *event)
static int view3d_layers_poll(bContext *C)
{
- return (ED_operator_view3d_active(C) && CTX_wm_view3d(C)->localvd==NULL);
+ return (ED_operator_view3d_active(C) && CTX_wm_view3d(C)->localvd == NULL);
}
void VIEW3D_OT_layers(wmOperatorType *ot)
@@ -264,7 +264,7 @@ void VIEW3D_OT_layers(wmOperatorType *ot)
ot->poll = view3d_layers_poll;
/* flags */
- ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_int(ot->srna, "nr", 1, 0, 20, "Number", "The layer number to set, zero for all layers", 0, 20);
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Add this layer to the current view layers");
@@ -280,29 +280,29 @@ static int modeselect_addmode(char *str, const char *title, int id, int icon)
static char *view3d_modeselect_pup(Scene *scene)
{
- Object *ob= OBACT;
+ Object *ob = OBACT;
static char string[512];
- const char *title= IFACE_("Mode: %t");
+ const char *title = IFACE_("Mode: %t");
char *str = string;
BLI_strncpy(str, title, sizeof(string));
str += modeselect_addmode(str, N_("Object Mode"), OB_MODE_OBJECT, ICON_OBJECT_DATA);
- if (ob==NULL || ob->data==NULL) return string;
+ if (ob == NULL || ob->data == NULL) return string;
if (ob->id.lib) return string;
if (!((ID *)ob->data)->lib) {
/* if active object is editable */
if ( ((ob->type == OB_MESH)
- || (ob->type == OB_CURVE) || (ob->type == OB_SURF) || (ob->type == OB_FONT)
- || (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) {
+ || (ob->type == OB_CURVE) || (ob->type == OB_SURF) || (ob->type == OB_FONT)
+ || (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) {
str += modeselect_addmode(str, N_("Edit Mode"), OB_MODE_EDIT, ICON_EDITMODE_HLT);
}
else if (ob->type == OB_ARMATURE) {
if (ob->mode & OB_MODE_POSE)
- str += modeselect_addmode(str, N_("Edit Mode"), OB_MODE_EDIT|OB_MODE_POSE, ICON_EDITMODE_HLT);
+ str += modeselect_addmode(str, N_("Edit Mode"), OB_MODE_EDIT | OB_MODE_POSE, ICON_EDITMODE_HLT);
else
str += modeselect_addmode(str, N_("Edit Mode"), OB_MODE_EDIT, ICON_EDITMODE_HLT);
}
@@ -317,13 +317,13 @@ static char *view3d_modeselect_pup(Scene *scene)
}
/* if active object is an armature */
- if (ob->type==OB_ARMATURE) {
+ if (ob->type == OB_ARMATURE) {
str += modeselect_addmode(str, N_("Pose Mode"), OB_MODE_POSE, ICON_POSE_HLT);
}
- if ( ob->particlesystem.first ||
- modifiers_findByType(ob, eModifierType_Cloth) ||
- modifiers_findByType(ob, eModifierType_Softbody))
+ if (ob->particlesystem.first ||
+ modifiers_findByType(ob, eModifierType_Cloth) ||
+ modifiers_findByType(ob, eModifierType_Softbody))
{
str += modeselect_addmode(str, N_("Particle Mode"), OB_MODE_PARTICLE_EDIT, ICON_PARTICLEMODE);
}
@@ -340,7 +340,7 @@ static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
View3D *v3d = sa->spacedata.first;
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = NULL;
- int ctrl = win->eventstate->ctrl, shift= win->eventstate->shift;
+ int ctrl = win->eventstate->ctrl, shift = win->eventstate->shift;
PointerRNA props_ptr;
if (obedit && obedit->type == OB_MESH) {
@@ -348,83 +348,83 @@ static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
}
/* watch it: if sa->win does not exist, check that when calling direct drawing routines */
- switch(event) {
- case B_REDR:
- ED_area_tag_redraw(sa);
- break;
-
- case B_MODESELECT:
- WM_operator_properties_create(&props_ptr, "OBJECT_OT_mode_set");
- RNA_enum_set(&props_ptr, "mode", v3d->modeselect);
- WM_operator_name_call(C, "OBJECT_OT_mode_set", WM_OP_EXEC_REGION_WIN, &props_ptr);
- WM_operator_properties_free(&props_ptr);
- break;
-
- case B_SEL_VERT:
- if (em) {
- if (shift==0 || em->selectmode==0)
- em->selectmode= SCE_SELECT_VERTEX;
- ts->selectmode= em->selectmode;
- EDBM_selectmode_set(em);
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- ED_undo_push(C, "Selectmode Set: Vertex");
- }
- break;
- case B_SEL_EDGE:
- if (em) {
- if (shift==0 || em->selectmode==0) {
- if ( (em->selectmode ^ SCE_SELECT_EDGE) == SCE_SELECT_VERTEX) {
- if (ctrl) EDBM_convertsel(em, SCE_SELECT_VERTEX,SCE_SELECT_EDGE);
+ switch (event) {
+ case B_REDR:
+ ED_area_tag_redraw(sa);
+ break;
+
+ case B_MODESELECT:
+ WM_operator_properties_create(&props_ptr, "OBJECT_OT_mode_set");
+ RNA_enum_set(&props_ptr, "mode", v3d->modeselect);
+ WM_operator_name_call(C, "OBJECT_OT_mode_set", WM_OP_EXEC_REGION_WIN, &props_ptr);
+ WM_operator_properties_free(&props_ptr);
+ break;
+
+ case B_SEL_VERT:
+ if (em) {
+ if (shift == 0 || em->selectmode == 0)
+ em->selectmode = SCE_SELECT_VERTEX;
+ ts->selectmode = em->selectmode;
+ EDBM_selectmode_set(em);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
+ ED_undo_push(C, "Selectmode Set: Vertex");
+ }
+ break;
+ case B_SEL_EDGE:
+ if (em) {
+ if (shift == 0 || em->selectmode == 0) {
+ if ( (em->selectmode ^ SCE_SELECT_EDGE) == SCE_SELECT_VERTEX) {
+ if (ctrl) EDBM_convertsel(em, SCE_SELECT_VERTEX, SCE_SELECT_EDGE);
+ }
+ em->selectmode = SCE_SELECT_EDGE;
}
- em->selectmode = SCE_SELECT_EDGE;
+ ts->selectmode = em->selectmode;
+ EDBM_selectmode_set(em);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
+ ED_undo_push(C, "Selectmode Set: Edge");
}
- ts->selectmode= em->selectmode;
- EDBM_selectmode_set(em);
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- ED_undo_push(C, "Selectmode Set: Edge");
- }
- break;
- case B_SEL_FACE:
- if (em) {
- if ( shift==0 || em->selectmode==0) {
- if ( ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_VERTEX) || ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_EDGE)) {
- if (ctrl) EDBM_convertsel(em, (ts->selectmode ^ SCE_SELECT_FACE),SCE_SELECT_FACE);
+ break;
+ case B_SEL_FACE:
+ if (em) {
+ if (shift == 0 || em->selectmode == 0) {
+ if ( ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_VERTEX) || ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_EDGE)) {
+ if (ctrl) EDBM_convertsel(em, (ts->selectmode ^ SCE_SELECT_FACE), SCE_SELECT_FACE);
+ }
+ em->selectmode = SCE_SELECT_FACE;
}
- em->selectmode = SCE_SELECT_FACE;
+ ts->selectmode = em->selectmode;
+ EDBM_selectmode_set(em);
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
+ ED_undo_push(C, "Selectmode Set: Face");
}
- ts->selectmode= em->selectmode;
- EDBM_selectmode_set(em);
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- ED_undo_push(C, "Selectmode Set: Face");
- }
- break;
+ break;
- case B_MAN_TRANS:
- if ( shift==0 || v3d->twtype==0) {
- v3d->twtype= V3D_MANIP_TRANSLATE;
- }
- ED_area_tag_redraw(sa);
- break;
- case B_MAN_ROT:
- if ( shift==0 || v3d->twtype==0) {
- v3d->twtype= V3D_MANIP_ROTATE;
- }
- ED_area_tag_redraw(sa);
- break;
- case B_MAN_SCALE:
- if ( shift==0 || v3d->twtype==0) {
- v3d->twtype= V3D_MANIP_SCALE;
- }
- ED_area_tag_redraw(sa);
- break;
- case B_NDOF:
- ED_area_tag_redraw(sa);
- break;
- case B_MAN_MODE:
- ED_area_tag_redraw(sa);
- break;
- default:
- break;
+ case B_MAN_TRANS:
+ if (shift == 0 || v3d->twtype == 0) {
+ v3d->twtype = V3D_MANIP_TRANSLATE;
+ }
+ ED_area_tag_redraw(sa);
+ break;
+ case B_MAN_ROT:
+ if (shift == 0 || v3d->twtype == 0) {
+ v3d->twtype = V3D_MANIP_ROTATE;
+ }
+ ED_area_tag_redraw(sa);
+ break;
+ case B_MAN_SCALE:
+ if (shift == 0 || v3d->twtype == 0) {
+ v3d->twtype = V3D_MANIP_SCALE;
+ }
+ ED_area_tag_redraw(sa);
+ break;
+ case B_NDOF:
+ ED_area_tag_redraw(sa);
+ break;
+ case B_MAN_MODE:
+ ED_area_tag_redraw(sa);
+ break;
+ default:
+ break;
}
}
@@ -445,7 +445,7 @@ static int object_mode_icon(int mode)
void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
{
Object *obedit = CTX_data_edit_object(C);
- uiBlock *block= uiLayoutGetBlock(layout);
+ uiBlock *block = uiLayoutGetBlock(layout);
uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);
@@ -453,35 +453,35 @@ void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
BMEditMesh *em = BMEdit_FromObject(obedit);
uiLayout *row;
- row= uiLayoutRow(layout, 1);
- block= uiLayoutGetBlock(row);
- uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select - Shift-Click for multiple modes");
- uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select - Shift-Click for multiple modes");
- uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Face select - Shift-Click for multiple modes");
+ row = uiLayoutRow(layout, 1);
+ block = uiLayoutGetBlock(row);
+ uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select - Shift-Click for multiple modes");
+ uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select - Shift-Click for multiple modes");
+ uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Face select - Shift-Click for multiple modes");
}
}
void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
{
- bScreen *screen= CTX_wm_screen(C);
- ScrArea *sa= CTX_wm_area(C);
- View3D *v3d= sa->spacedata.first;
- Scene *scene= CTX_data_scene(C);
- ToolSettings *ts= CTX_data_tool_settings(C);
+ bScreen *screen = CTX_wm_screen(C);
+ ScrArea *sa = CTX_wm_area(C);
+ View3D *v3d = sa->spacedata.first;
+ Scene *scene = CTX_data_scene(C);
+ ToolSettings *ts = CTX_data_tool_settings(C);
PointerRNA v3dptr, toolsptr, sceneptr;
- Object *ob= OBACT;
+ Object *ob = OBACT;
Object *obedit = CTX_data_edit_object(C);
uiBlock *block;
uiBut *but;
uiLayout *row;
- const float dpi_fac= UI_DPI_FAC;
+ const float dpi_fac = UI_DPI_FAC;
int is_paint = 0;
RNA_pointer_create(&screen->id, &RNA_SpaceView3D, v3d, &v3dptr);
RNA_pointer_create(&scene->id, &RNA_ToolSettings, ts, &toolsptr);
RNA_pointer_create(&scene->id, &RNA_Scene, scene, &sceneptr);
- block= uiLayoutGetBlock(layout);
+ block = uiLayoutGetBlock(layout);
uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);
/* other buttons: */
@@ -490,31 +490,31 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
/* mode */
if (ob) {
v3d->modeselect = ob->mode;
- is_paint = ELEM4(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT,OB_MODE_TEXTURE_PAINT);
+ is_paint = ELEM4(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT, OB_MODE_TEXTURE_PAINT);
}
else {
v3d->modeselect = OB_MODE_OBJECT;
}
- row= uiLayoutRow(layout, 1);
- uiDefIconTextButS(block, MENU, B_MODESELECT, object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene) ,
- 0,0,126 * dpi_fac, UI_UNIT_Y, &(v3d->modeselect), 0, 0, 0, 0, TIP_("Mode"));
+ row = uiLayoutRow(layout, 1);
+ uiDefIconTextButS(block, MENU, B_MODESELECT, object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene),
+ 0, 0, 126 * dpi_fac, UI_UNIT_Y, &(v3d->modeselect), 0, 0, 0, 0, TIP_("Mode"));
/* Draw type */
uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
- if (obedit==NULL && is_paint) {
+ if (obedit == NULL && is_paint) {
/* Manipulators aren't used in paint modes */
if (!ELEM(ob->mode, OB_MODE_SCULPT, OB_MODE_PARTICLE_EDIT)) {
/* masks aren't used for sculpt and particle painting */
PointerRNA meshptr;
RNA_pointer_create(&ob->id, &RNA_Mesh, ob->data, &meshptr);
- if (ob->mode & (OB_MODE_TEXTURE_PAINT|OB_MODE_VERTEX_PAINT)) {
+ if (ob->mode & (OB_MODE_TEXTURE_PAINT | OB_MODE_VERTEX_PAINT)) {
uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
}
else {
- row= uiLayoutRow(layout, 1);
+ row = uiLayoutRow(layout, 1);
uiItemR(row, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
}
@@ -523,7 +523,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
else {
const char *str_menu;
- row= uiLayoutRow(layout, 1);
+ row = uiLayoutRow(layout, 1);
uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
/* pose/object only however we want to allow in weight paint mode too
@@ -533,16 +533,16 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
}
/* Transform widget / manipulators */
- row= uiLayoutRow(layout, 1);
+ row = uiLayoutRow(layout, 1);
uiItemR(row, &v3dptr, "show_manipulator", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
- block= uiLayoutGetBlock(row);
+ block = uiLayoutGetBlock(row);
if (v3d->twflag & V3D_USE_MANIPULATOR) {
- but = uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Translate manipulator - Shift-Click for multiple modes"));
+ but = uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0, 0, UI_UNIT_X, UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Translate manipulator - Shift-Click for multiple modes"));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
- but = uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Rotate manipulator - Shift-Click for multiple modes"));
+ but = uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0, 0, UI_UNIT_X, UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Rotate manipulator - Shift-Click for multiple modes"));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
- but = uiDefIconButBitC(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Scale manipulator - Shift-Click for multiple modes"));
+ but = uiDefIconButBitC(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0, 0, UI_UNIT_X, UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Scale manipulator - Shift-Click for multiple modes"));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
}
@@ -551,12 +551,12 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
}
str_menu = BIF_menustringTransformOrientation(C, "Orientation");
- but = uiDefButC(block, MENU, B_MAN_MODE, str_menu,0,0,70 * dpi_fac, UI_UNIT_Y, &v3d->twmode, 0, 0, 0, 0, TIP_("Transform Orientation"));
+ but = uiDefButC(block, MENU, B_MAN_MODE, str_menu, 0, 0, 70 * dpi_fac, UI_UNIT_Y, &v3d->twmode, 0, 0, 0, 0, TIP_("Transform Orientation"));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
MEM_freeN((void *)str_menu);
}
- if (obedit==NULL && v3d->localvd==NULL) {
+ if (obedit == NULL && v3d->localvd == NULL) {
unsigned int ob_lay = ob ? ob->lay : 0;
/* Layers */