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authorCampbell Barton <ideasman42@gmail.com>2012-02-22 20:52:06 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-22 20:52:06 +0400
commit1955407f7e85cc05601bc952f12de8464ee78ffa (patch)
tree86088aea5c02db3349af231b994c5fdc8513ee8a /source/blender/editors/space_view3d/view3d_header.c
parent34e2fb40c75f92532bdb4ceae955b38c998904ae (diff)
code cleanyp - no functional changes.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c88
1 files changed, 45 insertions, 43 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 9bbf4744b8c..29ef1f1b617 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -124,7 +124,7 @@ static void handle_view3d_lock(bContext *C)
View3D *v3d= CTX_wm_view3d(C);
if (v3d != NULL && sa != NULL) {
- if(v3d->localvd==NULL && v3d->scenelock && sa->spacetype==SPACE_VIEW3D) {
+ if (v3d->localvd==NULL && v3d->scenelock && sa->spacetype==SPACE_VIEW3D) {
/* copy to scene */
scene->lay= v3d->lay;
scene->layact= v3d->layact;
@@ -149,10 +149,10 @@ static void view3d_layers_editmode_ensure(Scene *scene, View3D *v3d)
{
/* sanity check - when in editmode disallow switching the editmode layer off since its confusing
* an alternative would be to always draw the editmode object. */
- if(scene->obedit && (scene->obedit->lay & v3d->lay)==0) {
+ if (scene->obedit && (scene->obedit->lay & v3d->lay)==0) {
int bit;
- for(bit=0; bit<32; bit++) {
- if(scene->obedit->lay & (1<<bit)) {
+ for (bit=0; bit<32; bit++) {
+ if (scene->obedit->lay & (1<<bit)) {
v3d->lay |= 1<<bit;
break;
}
@@ -168,12 +168,12 @@ static int view3d_layers_exec(bContext *C, wmOperator *op)
int nr= RNA_int_get(op->ptr, "nr");
int toggle= RNA_boolean_get(op->ptr, "toggle");
- if(nr < 0)
+ if (nr < 0)
return OPERATOR_CANCELLED;
- if(nr == 0) {
+ if (nr == 0) {
/* all layers */
- if(!v3d->layact)
+ if (!v3d->layact)
v3d->layact= 1;
if (toggle && v3d->lay == ((1<<20)-1)) {
@@ -190,23 +190,24 @@ static int view3d_layers_exec(bContext *C, wmOperator *op)
int bit;
nr--;
- if(RNA_boolean_get(op->ptr, "extend")) {
- if(toggle && v3d->lay & (1<<nr) && (v3d->lay & ~(1<<nr)))
+ if (RNA_boolean_get(op->ptr, "extend")) {
+ if (toggle && v3d->lay & (1<<nr) && (v3d->lay & ~(1<<nr)))
v3d->lay &= ~(1<<nr);
else
v3d->lay |= (1<<nr);
- } else {
+ }
+ else {
v3d->lay = (1<<nr);
}
view3d_layers_editmode_ensure(scene, v3d);
/* set active layer, ensure to always have one */
- if(v3d->lay & (1<<nr))
+ if (v3d->lay & (1<<nr))
v3d->layact= 1<<nr;
- else if((v3d->lay & v3d->layact)==0) {
- for(bit=0; bit<32; bit++) {
- if(v3d->lay & (1<<bit)) {
+ else if ((v3d->lay & v3d->layact)==0) {
+ for (bit=0; bit<32; bit++) {
+ if (v3d->lay & (1<<bit)) {
v3d->layact= 1<<bit;
break;
}
@@ -214,7 +215,7 @@ static int view3d_layers_exec(bContext *C, wmOperator *op)
}
}
- if(v3d->scenelock) handle_view3d_lock(C);
+ if (v3d->scenelock) handle_view3d_lock(C);
DAG_on_visible_update(CTX_data_main(C), FALSE);
@@ -227,15 +228,15 @@ static int view3d_layers_exec(bContext *C, wmOperator *op)
/* the local per-keymap-entry keymap will solve it */
static int view3d_layers_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
- if(event->ctrl || event->oskey)
+ if (event->ctrl || event->oskey)
return OPERATOR_PASS_THROUGH;
- if(event->shift)
+ if (event->shift)
RNA_boolean_set(op->ptr, "extend", TRUE);
else
RNA_boolean_set(op->ptr, "extend", FALSE);
- if(event->alt) {
+ if (event->alt) {
int nr= RNA_int_get(op->ptr, "nr") + 10;
RNA_int_set(op->ptr, "nr", nr);
}
@@ -287,10 +288,10 @@ static char *view3d_modeselect_pup(Scene *scene)
str += modeselect_addmode(str, N_("Object Mode"), OB_MODE_OBJECT, ICON_OBJECT_DATA);
- if(ob==NULL || ob->data==NULL) return string;
- if(ob->id.lib) return string;
+ if (ob==NULL || ob->data==NULL) return string;
+ if (ob->id.lib) return string;
- if(!((ID *)ob->data)->lib) {
+ if (!((ID *)ob->data)->lib) {
/* if active object is editable */
if ( ((ob->type == OB_MESH)
|| (ob->type == OB_CURVE) || (ob->type == OB_SURF) || (ob->type == OB_FONT)
@@ -341,7 +342,7 @@ static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
int ctrl= win->eventstate->ctrl, shift= win->eventstate->shift;
PointerRNA props_ptr;
- if(obedit && obedit->type==OB_MESH) {
+ if (obedit && obedit->type==OB_MESH) {
em= ((Mesh *)obedit->data)->edit_btmesh;
}
/* watch it: if sa->win does not exist, check that when calling direct drawing routines */
@@ -359,8 +360,8 @@ static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
break;
case B_SEL_VERT:
- if(em) {
- if(shift==0 || em->selectmode==0)
+ if (em) {
+ if (shift==0 || em->selectmode==0)
em->selectmode= SCE_SELECT_VERTEX;
ts->selectmode= em->selectmode;
EDBM_selectmode_set(em);
@@ -369,10 +370,10 @@ static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
}
break;
case B_SEL_EDGE:
- if(em) {
- if(shift==0 || em->selectmode==0){
- if( (em->selectmode ^ SCE_SELECT_EDGE) == SCE_SELECT_VERTEX){
- if(ctrl) EDBM_convertsel(em, SCE_SELECT_VERTEX,SCE_SELECT_EDGE);
+ if (em) {
+ if (shift==0 || em->selectmode==0) {
+ if ( (em->selectmode ^ SCE_SELECT_EDGE) == SCE_SELECT_VERTEX) {
+ if (ctrl) EDBM_convertsel(em, SCE_SELECT_VERTEX,SCE_SELECT_EDGE);
}
em->selectmode = SCE_SELECT_EDGE;
}
@@ -383,10 +384,10 @@ static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
}
break;
case B_SEL_FACE:
- if(em) {
- if( shift==0 || em->selectmode==0){
- if( ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_VERTEX) || ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_EDGE)){
- if(ctrl) EDBM_convertsel(em, (ts->selectmode ^ SCE_SELECT_FACE),SCE_SELECT_FACE);
+ if (em) {
+ if ( shift==0 || em->selectmode==0) {
+ if ( ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_VERTEX) || ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_EDGE)) {
+ if (ctrl) EDBM_convertsel(em, (ts->selectmode ^ SCE_SELECT_FACE),SCE_SELECT_FACE);
}
em->selectmode = SCE_SELECT_FACE;
}
@@ -398,19 +399,19 @@ static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
break;
case B_MAN_TRANS:
- if( shift==0 || v3d->twtype==0) {
+ if ( shift==0 || v3d->twtype==0) {
v3d->twtype= V3D_MANIP_TRANSLATE;
}
ED_area_tag_redraw(sa);
break;
case B_MAN_ROT:
- if( shift==0 || v3d->twtype==0) {
+ if ( shift==0 || v3d->twtype==0) {
v3d->twtype= V3D_MANIP_ROTATE;
}
ED_area_tag_redraw(sa);
break;
case B_MAN_SCALE:
- if( shift==0 || v3d->twtype==0) {
+ if ( shift==0 || v3d->twtype==0) {
v3d->twtype= V3D_MANIP_SCALE;
}
ED_area_tag_redraw(sa);
@@ -431,8 +432,8 @@ static int object_mode_icon(int mode)
{
EnumPropertyItem *item = object_mode_items;
- while(item->name != NULL) {
- if(item->value == mode)
+ while (item->name != NULL) {
+ if (item->value == mode)
return item->icon;
++item;
}
@@ -447,7 +448,7 @@ void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);
- if(obedit && (obedit->type == OB_MESH)) {
+ if (obedit && (obedit->type == OB_MESH)) {
BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
uiLayout *row;
@@ -486,7 +487,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiBlockSetEmboss(block, UI_EMBOSS);
/* mode */
- if(ob) {
+ if (ob) {
v3d->modeselect = ob->mode;
is_paint = ELEM4(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT,OB_MODE_TEXTURE_PAINT);
}
@@ -508,7 +509,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
PointerRNA meshptr;
RNA_pointer_create(&ob->id, &RNA_Mesh, ob->data, &meshptr);
- if(ob->mode & (OB_MODE_TEXTURE_PAINT|OB_MODE_VERTEX_PAINT)) {
+ if (ob->mode & (OB_MODE_TEXTURE_PAINT|OB_MODE_VERTEX_PAINT)) {
uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
}
else {
@@ -517,7 +518,8 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
}
}
- } else {
+ }
+ else {
const char *str_menu;
row= uiLayoutRow(layout, 1);
@@ -534,7 +536,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiItemR(row, &v3dptr, "show_manipulator", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
block= uiLayoutGetBlock(row);
- if(v3d->twflag & V3D_USE_MANIPULATOR) {
+ if (v3d->twflag & V3D_USE_MANIPULATOR) {
but= uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Translate manipulator mode"));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
but= uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Rotate manipulator mode"));
@@ -553,7 +555,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
MEM_freeN((void *)str_menu);
}
- if(obedit==NULL && v3d->localvd==NULL) {
+ if (obedit==NULL && v3d->localvd==NULL) {
unsigned int ob_lay = ob ? ob->lay : 0;
/* Layers */