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authorSergey Sharybin <sergey.vfx@gmail.com>2011-09-20 17:41:43 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-09-20 17:41:43 +0400
commitf0aac81466bb5b3a935d74d3a35b545002b0451b (patch)
tree4ff0b58172337883e4f7ac8420e90ae384d76ef5 /source/blender/editors/space_view3d/view3d_header.c
parent1657cbe61a756222feac5107f87d0d699a92b4a6 (diff)
parent7172316b945c62797e6beba953ff203766614531 (diff)
Improved Internationalization and Localization
============================================== Commiting GSoC project by Xiangquan Xiao trunk. Applied as separated patch, because svn merge produces to much false conflicts and worked really slow. Details for usage would be published on code.blender.org soon. Thanks to Xiao for implementation of project, Campbell to code review, Dalai and Gez for pointing to nice font and everybody else who took part in improving i18n support.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c54
1 files changed, 35 insertions, 19 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 980e27ce116..0776ca752a9 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -47,6 +47,8 @@
#include "BLI_editVert.h"
#include "BLI_utildefines.h"
+#include "BLF_translation.h"
+
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_effect.h"
@@ -269,16 +271,29 @@ void VIEW3D_OT_layers(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "toggle", 1, "Toggle", "Toggle the layer");
}
+static int modeselect_addmode(char *str, const char *title, int id, int icon)
+{
+ static char formatstr[] = "|%s %%x%d %%i%d";
+
+ if(UI_translate_iface())
+ return sprintf(str, formatstr, BLF_gettext(title), id, icon);
+ else
+ return sprintf(str, formatstr, title, id, icon);
+}
+
static char *view3d_modeselect_pup(Scene *scene)
{
Object *ob= OBACT;
static char string[256];
- static char formatstr[] = "|%s %%x%d %%i%d";
+ const char *title= N_("Mode: %%t");
char *str = string;
- str += sprintf(str, "Mode: %%t");
+ if(U.transopts&USER_TR_IFACE)
+ title= BLF_gettext(title);
+
+ sprintf(str, title);
- str += sprintf(str, formatstr, "Object Mode", OB_MODE_OBJECT, ICON_OBJECT_DATA);
+ str += modeselect_addmode(str, N_("Object Mode"), OB_MODE_OBJECT, ICON_OBJECT_DATA);
if(ob==NULL || ob->data==NULL) return string;
if(ob->id.lib) return string;
@@ -289,31 +304,31 @@ static char *view3d_modeselect_pup(Scene *scene)
|| (ob->type == OB_CURVE) || (ob->type == OB_SURF) || (ob->type == OB_FONT)
|| (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) {
- str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT, ICON_EDITMODE_HLT);
+ str += modeselect_addmode(str, N_("Edit Mode"), OB_MODE_EDIT, ICON_EDITMODE_HLT);
}
else if (ob->type == OB_ARMATURE) {
if (ob->mode & OB_MODE_POSE)
- str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT|OB_MODE_POSE, ICON_EDITMODE_HLT);
+ str += modeselect_addmode(str, N_("Edit Mode"), OB_MODE_EDIT|OB_MODE_POSE, ICON_EDITMODE_HLT);
else
- str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT, ICON_EDITMODE_HLT);
+ str += modeselect_addmode(str, N_("Edit Mode"), OB_MODE_EDIT, ICON_EDITMODE_HLT);
}
if (ob->type == OB_MESH) {
- str += sprintf(str, formatstr, "Sculpt Mode", OB_MODE_SCULPT, ICON_SCULPTMODE_HLT);
- str += sprintf(str, formatstr, "Vertex Paint", OB_MODE_VERTEX_PAINT, ICON_VPAINT_HLT);
- str += sprintf(str, formatstr, "Texture Paint", OB_MODE_TEXTURE_PAINT, ICON_TPAINT_HLT);
- str += sprintf(str, formatstr, "Weight Paint", OB_MODE_WEIGHT_PAINT, ICON_WPAINT_HLT);
+ str += modeselect_addmode(str, N_("Sculpt Mode"), OB_MODE_SCULPT, ICON_SCULPTMODE_HLT);
+ str += modeselect_addmode(str, N_("Vertex Paint"), OB_MODE_VERTEX_PAINT, ICON_VPAINT_HLT);
+ str += modeselect_addmode(str, N_("Texture Paint"), OB_MODE_TEXTURE_PAINT, ICON_TPAINT_HLT);
+ str += modeselect_addmode(str, N_("Weight Paint"), OB_MODE_WEIGHT_PAINT, ICON_WPAINT_HLT);
}
}
/* if active object is an armature */
if (ob->type==OB_ARMATURE) {
- str += sprintf(str, formatstr, "Pose Mode", OB_MODE_POSE, ICON_POSE_HLT);
+ str += modeselect_addmode(str, N_("Pose Mode"), OB_MODE_POSE, ICON_POSE_HLT);
}
if (ob->particlesystem.first || modifiers_findByType(ob, eModifierType_Cloth) || modifiers_findByType(ob, eModifierType_Softbody)) {
- str += sprintf(str, formatstr, "Particle Mode", OB_MODE_PARTICLE_EDIT, ICON_PARTICLEMODE);
+ str += modeselect_addmode(str, N_("Particle Mode"), OB_MODE_PARTICLE_EDIT, ICON_PARTICLEMODE);
}
(void)str;
return (string);
@@ -455,6 +470,7 @@ void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
}
}
+#define TIP_(msgid) UI_translate_do_tooltip(msgid)
void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
{
bScreen *screen= CTX_wm_screen(C);
@@ -488,7 +504,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiBlockBeginAlign(block);
uiDefIconTextButS(block, MENU, B_MODESELECT, object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene) ,
- 0,0,126 * dpi_fac, UI_UNIT_Y, &(v3d->modeselect), 0, 0, 0, 0, "Mode");
+ 0,0,126 * dpi_fac, UI_UNIT_Y, &(v3d->modeselect), 0, 0, 0, 0, TIP_(N_("Mode")));
uiBlockEndAlign(block);
/* Draw type */
@@ -522,11 +538,11 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
block= uiLayoutGetBlock(row);
if(v3d->twflag & V3D_USE_MANIPULATOR) {
- but= uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate manipulator mode");
+ but= uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_(N_("Translate manipulator mode")));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
- but= uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate manipulator mode");
+ but= uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_(N_("Rotate manipulator mode")));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
- but= uiDefIconButBitC(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale manipulator mode");
+ but= uiDefIconButBitC(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_(N_("Scale manipulator mode")));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
}
@@ -534,8 +550,8 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
v3d->twmode = 0;
}
- str_menu = BIF_menustringTransformOrientation(C, "Orientation");
- but= uiDefButC(block, MENU, B_MAN_MODE, str_menu,0,0,70 * dpi_fac, UI_UNIT_Y, &v3d->twmode, 0, 0, 0, 0, "Transform Orientation");
+ str_menu = BIF_menustringTransformOrientation(C, N_("Orientation"));
+ but= uiDefButC(block, MENU, B_MAN_MODE, str_menu,0,0,70 * dpi_fac, UI_UNIT_Y, &v3d->twmode, 0, 0, 0, 0, TIP_(N_("Transform Orientation")));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
MEM_freeN((void *)str_menu);
}
@@ -555,4 +571,4 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiTemplateEditModeSelection(layout, C);
}
-
+#undef TIP_