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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-02 15:34:57 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-02 15:34:57 +0400
commitc2f18383f9637b61dc58cabacf109acb5bcd65f8 (patch)
tree85b9218b29153483ab467cd6c0f07a5dfaed5cb2 /source/blender/editors/space_view3d/view3d_header.c
parentb0ed43c58160316e490250533c0eb9237a26c9d3 (diff)
Fix #27165: uvedit mesh selection sync did not handle click / shift+click
for switching selection modes in the header.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c35
1 files changed, 23 insertions, 12 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 939c44a0514..63c3c6901c3 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -432,6 +432,27 @@ static int object_mode_icon(int mode)
return ICON_OBJECT_DATAMODE;
}
+void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
+{
+ Object *obedit = CTX_data_edit_object(C);
+ uiBlock *block= uiLayoutGetBlock(layout);
+
+ uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);
+
+ if(obedit && (obedit->type == OB_MESH)) {
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+ uiLayout *row;
+
+ row= uiLayoutRow(layout, 1);
+ block= uiLayoutGetBlock(row);
+ uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
+ uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
+ uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+ }
+}
+
void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
{
bScreen *screen= CTX_wm_screen(C);
@@ -527,16 +548,6 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiItemR(layout, &v3dptr, "lock_camera_and_layers", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
}
- /* selection modus, dont use python for this since it cant do the toggle buttons with shift+click as well as clicking to set one. */
- if(obedit && (obedit->type == OB_MESH)) {
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
- row= uiLayoutRow(layout, 1);
- block= uiLayoutGetBlock(row);
- uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
- uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
- uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
-
- BKE_mesh_end_editmesh(obedit->data, em);
- }
+ uiTemplateEditModeSelection(layout, C);
}
+