diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-29 09:47:14 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-29 10:22:00 +0300 |
commit | 03957b9487d3ab6ee6e14fb8848d08ca97cd3d70 (patch) | |
tree | 7ff13f22ccce7a70599ae49f9199bcdc6f409459 /source/blender/editors/space_view3d/view3d_header.c | |
parent | 97c7db168db2fdcf7049ca07d568f08bb52ed4de (diff) |
3D View: move shading and overlay settings into popovers.
* This is just moving buttons to get a bit closer to the intended design,
better naming and layout is needed.
* Popovers currently work best when the 3D view header is at the top, with
the most important settings nearest to the mouse. Open design question is
if we should flip (part of) the buttons if header is at the bottom.
* Another question is if selecintg a shading mode enum should immediately
close the popover since those are changed often, unlike the other settings
for which it seems more convenient to keep the popover open.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_header.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 6038a53f8a2..8f6f0b70fdc 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -303,12 +303,6 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) /* other buttons: */ UI_block_emboss_set(block, UI_EMBOSS); - /* Draw type */ - uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); - if (v3d->drawtype == OB_SOLID) { - uiItemR(layout, &v3dptr, "viewport_lighting", 0, "", ICON_NONE); - } - row = uiLayoutRow(layout, true); uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); if (!ob || ELEM(ob->mode, OB_MODE_OBJECT, OB_MODE_POSE, OB_MODE_WEIGHT_PAINT)) { |