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author | Mike Erwin <significant.bit@gmail.com> | 2016-12-05 10:50:28 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-12-05 10:50:28 +0300 |
commit | 47c6047873c11645c214b6c6840d4ae463114459 (patch) | |
tree | d289a8cef6ba2aa60bf20fc746eef984ddf18c5c /source/blender/editors/space_view3d/view3d_intern.h | |
parent | 6ab42eb0bde09171046f2675a02390cdd0e75408 (diff) |
3D cursor & mini axis for modern viewport
Shuffle existing code, hook it up to the new (& old) viewport.
Also the 3D mouse rotation guide for NEW viewport only. Minor feature not worth enabling for legacy 3D view.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index a5d8ebb7ce1..73af8377d41 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -327,6 +327,8 @@ extern bool view3d_camera_border_hack_test; #define IS_VIEWPORT_LEGACY(v3d) ((v3d->tmp_compat_flag & V3D_NEW_VIEWPORT) == 0) /* temporary for legacy viewport to work */ +void VP_legacy_drawcursor(Scene *scene, ARegion *ar, View3D *v3d); +void VP_legacy_draw_view_axis(RegionView3D *rv3d, rcti *rect); void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit); void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool write_depth); void VP_legacy_view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); |