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authorDalai Felinto <dfelinto@gmail.com>2016-10-04 23:00:46 +0300
committerDalai Felinto <dfelinto@gmail.com>2016-10-05 01:02:05 +0300
commit5e8c4ae75b20cd2e3e1ad7fc3f1437a2ca395b9c (patch)
tree74df8147ae571eb86ef9d42cf0a1f55fc287310a /source/blender/editors/space_view3d/view3d_intern.h
parent3a4c1db14be6b61c3648f9ddad2a05622a2e1399 (diff)
Barebones for viewport code apart from 2.7x drawing code
A new option (set in the properties region) allows the user to pick the "new viewport" for the rendering (in the UI: Modern Viewport). For now we have a semi-blank file (view3d_draw.c) that can starts to take over the drawing pipeline. I can't guarantee we will be able to keep both drawing systems working through the entire 2.8 development, but it should do for now. also, we can use branches for some of the viewport development, but it's better to keep things in 2.8 whenever we can, so people can test it.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index a6ef89d9802..179955eb1ae 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -193,6 +193,9 @@ void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar);
/* view3d_draw.c */
void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
+
+/* view3d_draw_legacy.c */
+void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar);
void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride);
void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag);
@@ -314,5 +317,8 @@ extern unsigned char view3d_camera_border_hack_col[3];
extern bool view3d_camera_border_hack_test;
#endif
+/* temporary test for blender 2.8 viewport */
+#define IS_VIEWPORT_LEGACY(v3d) (v3d->flag3 & V3D_NEW_VIEWPORT) == 0
+
#endif /* __VIEW3D_INTERN_H__ */