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author | Campbell Barton <ideasman42@gmail.com> | 2014-04-17 09:14:07 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-04-17 10:04:28 +0400 |
commit | 3e3efae7e9420817a6fe35545d97568a69e2ce7c (patch) | |
tree | b6702eea72f629be453795e317fbcc22c3692535 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | 1b9db9911d9cbcb81d58277084b9c4c5daf84e8a (diff) |
Viewport Text Drawing: replace single allocs with a memarena
- pass label strlen since in many cases its already known.
- use single linked list for cached text drawing.
- add BLI_link_utils.h for single linked list macros.
own tests give approx 22% overall speedup.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 9bc498808ec..3e7c97abaa9 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -140,7 +140,9 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struc void drawaxes(float size, char drawtype); void view3d_cached_text_draw_begin(void); -void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag, const unsigned char col[4]); +void view3d_cached_text_draw_add(const float co[3], + const char *str, const size_t str_len, + short xoffs, short flag, const unsigned char col[4]); void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write, float mat[4][4]); bool check_object_draw_texture(struct Scene *scene, struct View3D *v3d, const char drawtype); |