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author | Germano Cavalcante <germano.costa@ig.com.br> | 2021-03-30 22:23:58 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2021-03-30 22:23:58 +0300 |
commit | 142541124976af41f08fb5479886350c2d803710 (patch) | |
tree | 6ee06d11f3179f4d704a20531f91541a4a15094e /source/blender/editors/space_view3d/view3d_intern.h | |
parent | da1b002c8d2f331d97458167746e5974d8556799 (diff) |
Cleanup/Refactor: Unify functions that redraw the depth buffer
Now `ED_view3d_backbuf_depth_validate`, `ED_view3d_draw_depth` and
`ED_view3d_draw_depth_gpencil` are unified in `ED_view3d_depth_override`.
This new function replaces `ED_view3d_autodist_init`.
Also, since `ED_view3d_depth_update` depends on the render context, and
changing the context is a slow operation, that function also was removed,
and the depth buffer cached is now updated inside the new unified drawing
function when the "bool update_cache" parameter is true.
Finally `V3D_INVALID_BACKBUF` flag has been renamed and moved to
`runtime.flag`.
Differential revision: https://developer.blender.org/D10678
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 118ec2425fc..e766ae96c2f 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -122,17 +122,7 @@ void VIEW3D_OT_walk(struct wmOperatorType *ot); void view3d_main_region_draw(const struct bContext *C, struct ARegion *region); void view3d_draw_region_info(const struct bContext *C, struct ARegion *region); -void ED_view3d_draw_depth(struct Depsgraph *depsgraph, - struct ARegion *region, - View3D *v3d, - bool alphaoverride); - /* view3d_draw_legacy.c */ -void ED_view3d_draw_depth_gpencil(struct Depsgraph *depsgraph, - Scene *scene, - struct ARegion *region, - View3D *v3d); - void ED_view3d_draw_select_loop(struct Depsgraph *depsgraph, ViewContext *vc, Scene *scene, |