diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-08-10 09:41:51 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-08-10 09:41:51 +0400 |
commit | 15669532a231b25ef4cddd36720376ec4b8f3dc2 (patch) | |
tree | 633014dc4b5901015bd62c74c95104b8449bed57 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | b525dfb298880ff74116c8217bc07762344fc988 (diff) |
header re-shuffle, some headers contained unneeded refereces to other headers, better include inline with the C files that need them
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index fd78c8298e9..173d8256269 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -102,9 +102,9 @@ void draw_motion_paths_cleanup(Scene *scene, View3D *v3d, struct ARegion *ar); /* drawobject.c */ void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int flag); -int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt); -void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int dt, int outline); -void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob); +int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, int dt); +void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, int dt, int outline); +void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); void drawaxes(float size, int flag, char drawtype); void view3d_cached_text_draw_begin(void); @@ -117,7 +117,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag); /* drawmesh.c */ -void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, struct DerivedMesh *dm, int faceselect); +void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, int faceselect); /* view3d_draw.c */ void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar); @@ -154,7 +154,7 @@ int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb); void centerview(struct ARegion *ar, View3D *v3d); -void smooth_view(struct bContext *C, Object *, Object *, float *ofs, float *quat, float *dist, float *lens); +void smooth_view(struct bContext *C, struct Object *, struct Object *, float *ofs, float *quat, float *dist, float *lens); void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); /* rect: for picking */ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d); @@ -174,7 +174,7 @@ void view3d_toolshelf_register(struct ARegionType *art); void view3d_tool_props_register(struct ARegionType *art); /* view3d_snap.c */ -int minmax_verts(Object *obedit, float *min, float *max); +int minmax_verts(struct Object *obedit, float *min, float *max); void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot); void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot); |