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authorCampbell Barton <ideasman42@gmail.com>2010-08-10 09:41:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-10 09:41:51 +0400
commit15669532a231b25ef4cddd36720376ec4b8f3dc2 (patch)
tree633014dc4b5901015bd62c74c95104b8449bed57 /source/blender/editors/space_view3d/view3d_intern.h
parentb525dfb298880ff74116c8217bc07762344fc988 (diff)
header re-shuffle, some headers contained unneeded refereces to other headers, better include inline with the C files that need them
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index fd78c8298e9..173d8256269 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -102,9 +102,9 @@ void draw_motion_paths_cleanup(Scene *scene, View3D *v3d, struct ARegion *ar);
/* drawobject.c */
void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int flag);
-int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt);
-void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int dt, int outline);
-void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob);
+int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, int dt);
+void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, int dt, int outline);
+void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
void drawaxes(float size, int flag, char drawtype);
void view3d_cached_text_draw_begin(void);
@@ -117,7 +117,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag);
/* drawmesh.c */
-void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, struct DerivedMesh *dm, int faceselect);
+void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, int faceselect);
/* view3d_draw.c */
void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar);
@@ -154,7 +154,7 @@ int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb);
void centerview(struct ARegion *ar, View3D *v3d);
-void smooth_view(struct bContext *C, Object *, Object *, float *ofs, float *quat, float *dist, float *lens);
+void smooth_view(struct bContext *C, struct Object *, struct Object *, float *ofs, float *quat, float *dist, float *lens);
void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); /* rect: for picking */
void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d);
@@ -174,7 +174,7 @@ void view3d_toolshelf_register(struct ARegionType *art);
void view3d_tool_props_register(struct ARegionType *art);
/* view3d_snap.c */
-int minmax_verts(Object *obedit, float *min, float *max);
+int minmax_verts(struct Object *obedit, float *min, float *max);
void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot);
void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot);