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author | Daniel Genrich <daniel.genrich@gmx.net> | 2009-08-20 04:33:59 +0400 |
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committer | Daniel Genrich <daniel.genrich@gmx.net> | 2009-08-20 04:33:59 +0400 |
commit | 286c2ca80be4ae46dc220ada2fcc5bf636d5ff49 (patch) | |
tree | 91492852f1b0f8d6bc70d8b88113325e218e7f9d /source/blender/editors/space_view3d/view3d_intern.h | |
parent | c21627e31b0e82f28e35af51cec681897285ff78 (diff) |
Smoke:
* cache for low res (deactivating high res for now)
* new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern)
* introducing LZO and LZMA libs into extern (makefiles missing for now)
* reducing memory usage after simulating for the frame ended (freeing temporary buffers)
* splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index)
* no color on gui anymore
* fixing non-power-of-2 resolutions (hopefully)
* fixing select-deselect of domain drawing bug
* fixing drawobject.c coding style (making Ton happy) ;-)
HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too)
CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown!
WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that.
WARNING #2: File and cache format of smoke can be changed, this is not final!
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index acd1c62bc17..e5e85cf9d16 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -156,6 +156,9 @@ void VIEW3D_OT_snap_menu(struct wmOperatorType *ot); ARegion *view3d_has_buttons_region(ScrArea *sa); ARegion *view3d_has_tools_region(ScrArea *sa); +/* draw_volume.c */ +void draw_volume(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct Base *base, struct GPUTexture *tex, int res[3]); + #endif /* ED_VIEW3D_INTERN_H */ |