diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-06-17 22:04:56 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-06-17 22:04:56 +0400 |
commit | 71211818be68b3bf810270e0c9c716f3274e1cf0 (patch) | |
tree | 32cea6e3ce51c787980621633cf672a019cac4c4 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | 2987b68b0f3b3bac30653fb40c35b754a790c110 (diff) |
Dynamic Paint:
* Image sequence anti-aliasing works again.
* Vertex color viewport preview now works with GLSL and textured view modes too.
* Added a new "inverse" setting for "volume + proximity" brush. With it brush only has effect within volume but effect is lower near the mesh surface.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index cd6bff1ebba..6e0e1f337dd 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -59,6 +59,10 @@ struct bMotionPath; #define DRAW_CONSTCOLOR 2 #define DRAW_SCENESET 4 +/* draw_mesh_fancy draw_flags */ +#define DRAW_DYNAMIC_PAINT_PREVIEW 1 +#define DRAW_IS_PAINT_SEL 2 + /* view3d_header.c */ void view3d_header_buttons(const struct bContext *C, struct ARegion *ar); void VIEW3D_OT_layers(struct wmOperatorType *ot); |