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authorCampbell Barton <ideasman42@gmail.com>2010-01-01 19:46:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-01-01 19:46:27 +0300
commit7cc72d5830c8440a2b05ef15f1eeba42c615fdc3 (patch)
tree7b9bf27bbc8760e5cfbf165ebea302a690603857 /source/blender/editors/space_view3d/view3d_intern.h
parent11e529f4f77e6eae519f7b2b91055cf8b2d459ba (diff)
grease pencil stroke depth option, rather then snapping to geometry you can draw over existing grease pencil lines. makes it easuer to draw 3D shapes with grease pencil.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index a8e140dbca3..a5d4c61bc01 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -116,6 +116,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
/* view3d_draw.c */
void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar);
void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int (* func)(void *));
+void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
void view3d_clr_clipping(void);
void view3d_set_clipping(RegionView3D *rv3d);
void add_view3d_after(View3D *v3d, Base *base, int type, int flag);