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authorCampbell Barton <ideasman42@gmail.com>2010-08-25 18:23:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-25 18:23:02 +0400
commit7d0e4ac889af1fcd35f0398651d7fbcf67eaf32c (patch)
tree11e7a9d54d348c06f29d1e1e7f3612d9f4e2b4fc /source/blender/editors/space_view3d/view3d_intern.h
parent967154497dea50b75771b5ae3df630d8f739ac13 (diff)
simplify pass drawing, give each pass its own list, avoids some context switching.
- also fixes a problem where xray+transp+alpha1.0 objects wouldnt draw at all. - the patch worked by adding twice but this leaked memory. - solve by adding the xraytransp object to the xray list if the alpha is 1.0
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 5042411183f..7a45a43ddd4 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -126,7 +126,7 @@ void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int (* func)(void
void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
void view3d_clr_clipping(void);
void view3d_set_clipping(RegionView3D *rv3d);
-void add_view3d_after(View3D *v3d, Base *base, int type, int flag);
+void add_view3d_after(ListBase *lb, Base *base, int flag);
void circf(float x, float y, float rad);
void circ(float x, float y, float rad);