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authorCampbell Barton <ideasman42@gmail.com>2012-08-12 05:07:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-12 05:07:31 +0400
commit9cce2d864554cb78abfb5e2909dfb1a506933d3c (patch)
tree57f1037cb16ce26791f4bb1cd5fb0a88293d8af9 /source/blender/editors/space_view3d/view3d_intern.h
parent1aaaf67a9e42cfbba6d8c955a9e0a7519b296933 (diff)
smooth-view for 2d views, graph editor, sequencer, node view, works with border zoom, view selected, view all.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 3c6a0dd4b9f..8b51e6cf226 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -173,8 +173,8 @@ void VIEW3D_OT_game_start(struct wmOperatorType *ot);
int ED_view3d_boundbox_clip(RegionView3D * rv3d, float obmat[][4], struct BoundBox *bb);
-void smooth_view(struct bContext *C, struct View3D *v3d, struct ARegion *ar, struct Object *, struct Object *,
- float *ofs, float *quat, float *dist, float *lens);
+void view3d_smooth_view(struct bContext *C, struct View3D *v3d, struct ARegion *ar, struct Object *, struct Object *,
+ float *ofs, float *quat, float *dist, float *lens);
void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); /* rect: for picking */
void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d);