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authorCampbell Barton <ideasman42@gmail.com>2010-07-24 05:32:03 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-24 05:32:03 +0400
commitf148aa696ef069fb58c4b817ee980d36449a0e85 (patch)
tree46c6591e56b613bb2d9167d08e2919fce92b15de /source/blender/editors/space_view3d/view3d_intern.h
parenta732678217d5d7abf3d975f5eaad9de8ef3e3589 (diff)
bugfix [#22769] Undo Looses Active Camera
The problem was that the v3d could have a different camera to the scene even when locked. VIEW3D_OT_viewnumpad was ignoring v3d->scenelock option and allowing an invalid state.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 3e8bc71c351..846300ff9a6 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -144,7 +144,7 @@ void view3d_settings_from_ob(struct Object *ob, float *ofs, float *quat, float *
void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot);
-void VIEW3D_OT_setobjectascamera(struct wmOperatorType *ot);
+void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot);
void VIEW3D_OT_localview(struct wmOperatorType *ot);
void VIEW3D_OT_game_start(struct wmOperatorType *ot);
void VIEW3D_OT_fly(struct wmOperatorType *ot);