diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-07-24 05:32:03 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-07-24 05:32:03 +0400 |
commit | f148aa696ef069fb58c4b817ee980d36449a0e85 (patch) | |
tree | 46c6591e56b613bb2d9167d08e2919fce92b15de /source/blender/editors/space_view3d/view3d_intern.h | |
parent | a732678217d5d7abf3d975f5eaad9de8ef3e3589 (diff) |
bugfix [#22769] Undo Looses Active Camera
The problem was that the v3d could have a different camera to the scene even when locked.
VIEW3D_OT_viewnumpad was ignoring v3d->scenelock option and allowing an invalid state.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 3e8bc71c351..846300ff9a6 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -144,7 +144,7 @@ void view3d_settings_from_ob(struct Object *ob, float *ofs, float *quat, float * void VIEW3D_OT_smoothview(struct wmOperatorType *ot); void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot); -void VIEW3D_OT_setobjectascamera(struct wmOperatorType *ot); +void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot); void VIEW3D_OT_localview(struct wmOperatorType *ot); void VIEW3D_OT_game_start(struct wmOperatorType *ot); void VIEW3D_OT_fly(struct wmOperatorType *ot); |