diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-09-09 09:11:02 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-09-10 07:35:04 +0300 |
commit | 20634fd433b07bbd90358a625792292e9581a0f6 (patch) | |
tree | b6be45ddf341ce7d2dc8c85a67480e6815d4a6e6 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | 2b5d4d426a9b8483539d14b6e9ab90da262c2ecb (diff) |
Tool System: use preselect highlight w/ poly-build
- Poly build now uses a new gizmo for pre-selection
which has the same behavior as loop-cut.
This replaces hack where mouse-move set the active element
which was no longer working properly because of missing
depsgraph updates.
- Multi-object support for poly-build.
- Support for deformed cage.
- Fix error where changing active object wasn't properly
refreshing the preselect gizmo (for loopcut too).
Currently holding Alt to select non-boundary element's isn't working.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index e4ef442d49a..b8edbfe9b65 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -263,6 +263,7 @@ void VIEW3D_GGT_force_field(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_empty_image(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_armature_spline(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_navigate(struct wmGizmoGroupType *gzgt); +void VIEW3D_GGT_mesh_preselect_elem(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_mesh_preselect_edgering(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_ruler(struct wmGizmoGroupType *gzgt); |