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authorBastien Montagne <montagne29@wanadoo.fr>2012-01-22 21:54:23 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-01-22 21:54:23 +0400
commit1a93d8834319b890ff0cbc70231b14635603ae95 (patch)
tree87ee1ecd503872e91116566db9df4730b3ebccbe /source/blender/editors/space_view3d/view3d_intern.h
parentdf51fd74cf826c42a90212082abb27e99484257a (diff)
Add weight preview to WeightVG modifiers, and first, simple/basic refactor of how modifiers can generate preview.
User side: * Preview for DynamicPaint should keep the same behavior (for now). Weight preview should be somawhat quicker, though. * Preview for WeightVG modifiers is only active in WeightPaint mode, and if the affected vgroup is the active one. * Last active preview modifier in stack wins! Note: that modifier preview topic is yet to be further refined, quite raw/incomplete for now. Dev side: * In draw code, renamed DRAW_DYNAMIC_PAINT_PREVIEW flag to DRAW_MODIFIERS_PREVIEW * Removed use of MOD_DPAINT_PREVIEW_READY in DynamicPaint code (seems unecessary, and if it was, should be of more general scope). * Added eModifierTypeFlag_UsesPreview to ModifierTypeFlag, for modifiers that can generate some preview data. * Added three new modifier funcs, to handle preview modifiers in draw code / mod stack. * For weights preview: added the generic DM_update_weight_mcol func, which can update WEIGHT_MCOL layer with either a given array of weights (currently used by DynamicPaint only), or from current active vgroup(s). So now, draw code is fully generic (i.e. no more modifier-type checking in it). Mod stack code is generic to some extent, but will need more work.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index f6c82b0ba9d..07754c0883c 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -59,7 +59,7 @@ struct wmNDOFMotionData;
#define DRAW_SCENESET 4
/* draw_mesh_fancy/draw_mesh_textured draw_flags */
-#define DRAW_DYNAMIC_PAINT_PREVIEW 1
+#define DRAW_MODIFIERS_PREVIEW 1
#define DRAW_FACE_SELECT 2
/* view3d_header.c */