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authorCampbell Barton <ideasman42@gmail.com>2014-03-20 04:33:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-03-20 04:35:31 +0400
commit284a3521203a27054dc80df8aefdedcf28dc3ecb (patch)
treec4a54a4e3200b9f04bc3def4a89ff2d3d8da5bd8 /source/blender/editors/space_view3d/view3d_intern.h
parent19fcb4de4410200d0d28340804486e335c05846a (diff)
Vertex Paint: use solid shading, shadeless in wire (like wpaint)
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 71bef914e77..65a549583e9 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -164,6 +164,9 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
void draw_mesh_face_select(struct RegionView3D *rv3d, struct Mesh *me, struct DerivedMesh *dm);
void draw_mesh_paint_weight_faces(struct DerivedMesh *dm, const bool do_light,
void *facemask_cb, void *user_data);
+void draw_mesh_paint_vcolor_faces(struct DerivedMesh *dm, const bool use_light,
+ void *facemask_cb, void *user_data,
+ const struct Mesh *me);
void draw_mesh_paint_weight_edges(RegionView3D *rv3d, struct DerivedMesh *dm, const bool use_depth,
void *edgemask_cb, void *user_data);
void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d,