diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-05 18:19:31 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-01-05 18:19:31 +0300 |
commit | 1fe21f7e8f2f12b8b0707609e132b53fcc842f9e (patch) | |
tree | 86e236a007aa35b0af3b2f606066a751d2d541a4 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | df20a12728626372de8a5eb127e57cb2cca40649 (diff) |
2.5
Put back Armature/Pose code, including 'heat weight'.
I've added reeb.h to get things compile, but Martin will
cleanup files and put back?
Now where to put all vertexgroup code.... I guess mesh?
Note for msvc: yep, another new dir to add! :)
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 06ccbc1406d..0db5242dbfa 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -129,7 +129,6 @@ void view3d_project_float(ARegion *ar, float *vec, float *adr, float mat[4][4]); int get_view3d_viewplane(View3D *v3d, int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize); -short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, rcti *input); void initlocalview(Scene *scene, ARegion *ar, View3D *v3d); void restore_localviewdata(View3D *vd); void endlocalview(Scene *scene, ScrArea *sa); |