diff options
author | Ton Roosendaal <ton@blender.org> | 2009-02-19 22:03:53 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2009-02-19 22:03:53 +0300 |
commit | 2cb5af58a6cf8120275b37c063899b0234719da2 (patch) | |
tree | 393c3baacfed1186826e9a6acfd2bd90f04b4c7e /source/blender/editors/space_view3d/view3d_intern.h | |
parent | dd78ca15c74ad16905c5ac4d4460aab502e1031e (diff) |
2.5
- Mesh Rip back (Vkey). For those who keep wondering how
it works: just put mouse cursor somewhere close to the
selection, press V and mouse mouse away from it. Feels
like real rip!
- Made extrude sorta work, no menu/options yet though.
But it does transform!
- Added an short event->mval[2] with region coords,
easier coding for the guys :)
- Fill operator standard delivers 'beauty' now
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 5322f18c02d..bf393a966c9 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -129,8 +129,6 @@ int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb); void view3d_project_short_clip(struct ARegion *ar, float *vec, short *adr, float projmat[4][4], float wmat[4][4]); void view3d_project_short_noclip(struct ARegion *ar, float *vec, short *adr, float mat[4][4]); -void view3d_project_float(struct ARegion *a, float *vec, float *adr, float mat[4][4]); -void view3d_get_object_project_mat(RegionView3D *v3d, struct Object *ob, float pmat[4][4], float vmat[4][4]); void centerview(struct ARegion *ar, View3D *v3d); |