diff options
author | Ton Roosendaal <ton@blender.org> | 2009-02-14 13:03:24 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2009-02-14 13:03:24 +0300 |
commit | 699f8fe1045c2090b43d00167348b04c09093823 (patch) | |
tree | 2d778fe0e95829295e436f5c0a9bc9a6bd2d56f4 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | d875386b06325e551c397db4e6c6ae05d7e3ed32 (diff) |
2.5
- Localview in 3d window back.
Note: it puts entire area on localview, so it works nice for
4-split views as well.
- Added 'save over' menu in filewindow F2 operator. Mostly to
comply to 2.48... such things can be on the review list.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 61762928996..2f5914905eb 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -123,6 +123,7 @@ void VIEW3D_OT_wpaint(struct wmOperatorType *ot); /* view3d_view.c */ void VIEW3D_OT_smoothview(struct wmOperatorType *ot); void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot); +void VIEW3D_OT_localview(struct wmOperatorType *ot); int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb); @@ -131,10 +132,6 @@ void view3d_project_short_noclip(struct ARegion *ar, float *vec, short *adr, flo void view3d_project_float(struct ARegion *a, float *vec, float *adr, float mat[4][4]); void view3d_get_object_project_mat(RegionView3D *v3d, struct Object *ob, float pmat[4][4], float vmat[4][4]); -void initlocalview(Scene *scene, struct ARegion *ar, View3D *v3d); -void restore_localviewdata(View3D *vd); -void endlocalview(Scene *scene, ScrArea *sa); - void centerview(struct ARegion *ar, View3D *v3d); void smooth_view(struct bContext *C, Object *, Object *, float *ofs, float *quat, float *dist, float *lens); |