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authorTon Roosendaal <ton@blender.org>2008-12-21 14:05:43 +0300
committerTon Roosendaal <ton@blender.org>2008-12-21 14:05:43 +0300
commit841f376a1c2b5dfef22e02696d5ad2ba053ecfbe (patch)
tree9983016e996284a49351f4608721e09f8d367734 /source/blender/editors/space_view3d/view3d_intern.h
parentf44d8c2780c08fb96461daf831789c59242fcaa2 (diff)
2.5
- View3D: added ALT+B clipping operator. Note this needs a call to the new function view3d_operator_needs_opengl(C) to ensure you can use opengl functions. Event handling by default doesn't set opengl per subwindow, it's also forbidden to draw then! We might consider to tag operators that need opengl... - Forgot to include creator.c fix for loading builtin vector font
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index ec7138a190b..f6b3bd0ced0 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -73,8 +73,6 @@ void ED_VIEW3D_OT_viewmove(struct wmOperatorType *ot);
void ED_VIEW3D_OT_viewrotate(struct wmOperatorType *ot);
void ED_VIEW3D_OT_viewhome(struct wmOperatorType *ot);
void ED_VIEW3D_OT_viewcenter(struct wmOperatorType *ot);
-void ED_VIEW3D_OT_select(struct wmOperatorType *ot);
-void ED_VIEW3D_OT_borderselect(struct wmOperatorType *ot);
/* drawobject.c */
void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag);
@@ -108,7 +106,13 @@ void circf(float x, float y, float rad);
void circ(float x, float y, float rad);
void view3d_update_depths(ARegion *ar, View3D *v3d);
+/* view3d_select.c */
+void ED_VIEW3D_OT_clipping(struct wmOperatorType *ot);
+void ED_VIEW3D_OT_select(struct wmOperatorType *ot);
+void ED_VIEW3D_OT_borderselect(struct wmOperatorType *ot);
+
/* view3d_view.c */
+void view3d_operator_needs_opengl(const struct bContext *C);
float *give_cursor(Scene *scene, View3D *v3d);
void viewline(ARegion *ar, View3D *v3d, short mval[2], float ray_start[3], float ray_end[3]);
void viewray(ARegion *ar, View3D *v3d, short mval[2], float ray_start[3], float ray_normal[3]);