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authorCampbell Barton <ideasman42@gmail.com>2012-05-05 20:38:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 20:38:23 +0400
commit9b37bf21f46d897ad9b74eb97fb4f0a7ed59bd9d (patch)
tree2e97c4d7496bb35cc0c3b82372a63d86df4fd762 /source/blender/editors/space_view3d/view3d_intern.h
parent1dccd4c98a4909383b9c11f7c2ee987e22833dad (diff)
feature request from VenomGfx- lock to active as an operator since its tedious setting the object and bone manually (especially if you have it right in front of you)
uses keys - Shift+PadPeriod --- to set - Alt+PadPeriod --- to clear (also clears cursor and camera locking)
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 66b8ceb7a85..23de42ecc36 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -78,6 +78,8 @@ void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot);
void VIEW3D_OT_view_all(struct wmOperatorType *ot);
void VIEW3D_OT_viewnumpad(struct wmOperatorType *ot);
void VIEW3D_OT_view_selected(struct wmOperatorType *ot);
+void VIEW3D_OT_view_lock_clear(struct wmOperatorType *ot);
+void VIEW3D_OT_view_lock_to_active(struct wmOperatorType *ot);
void VIEW3D_OT_view_center_cursor(struct wmOperatorType *ot);
void VIEW3D_OT_view_center_camera(struct wmOperatorType *ot);
void VIEW3D_OT_view_pan(struct wmOperatorType *ot);