Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHans Goudey <h.goudey@me.com>2020-11-06 01:08:00 +0300
committerHans Goudey <h.goudey@me.com>2020-11-06 01:08:00 +0300
commit00374fbde2bd717f3fe7b8ee5eb79be0145de37b (patch)
tree90b746916c59f1cdf8e7b5440ef618fbb885995a /source/blender/editors/space_view3d/view3d_intern.h
parentad481bdd354bc82ac32866240bf816d2abdbb608 (diff)
Move "Camera Parent Lock" from preferences to Object Relations
"Camera Parent Lock" can be useful when rigging cameras, but it is not intuitive, and has also generated a lot of confusion (bug reports). This is because it breaks the fundamental parent <-> child relationship conventions in Blender, and there is no indication that it's intended without diving into the preferences. This commit moves the setting to the object level, and exposes it in the relations panel in the property editor. It is exposed for every object type because any object type can be "View Locked" in the 3D view. The property description is also updated to reflect this change and be more specific without getting too long. In the future this could become a more general feature of the transform system, but for now it is limited to "Lock Camera to View". Differential Revision: https://developer.blender.org/D9239
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index b23b9db3211..0815850d694 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -228,8 +228,7 @@ void view3d_buttons_register(struct ARegionType *art);
struct View3DCameraControl *ED_view3d_cameracontrol_acquire(struct Depsgraph *depsgraph,
Scene *scene,
View3D *v3d,
- RegionView3D *rv3d,
- const bool use_parent_root);
+ RegionView3D *rv3d);
void ED_view3d_cameracontrol_update(struct View3DCameraControl *vctrl,
const bool use_autokey,
struct bContext *C,