diff options
author | Hans Goudey <h.goudey@me.com> | 2020-11-06 01:08:00 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-11-06 01:08:00 +0300 |
commit | 00374fbde2bd717f3fe7b8ee5eb79be0145de37b (patch) | |
tree | 90b746916c59f1cdf8e7b5440ef618fbb885995a /source/blender/editors/space_view3d/view3d_intern.h | |
parent | ad481bdd354bc82ac32866240bf816d2abdbb608 (diff) |
Move "Camera Parent Lock" from preferences to Object Relations
"Camera Parent Lock" can be useful when rigging cameras, but it is not
intuitive, and has also generated a lot of confusion (bug reports).
This is because it breaks the fundamental parent <-> child relationship
conventions in Blender, and there is no indication that it's intended
without diving into the preferences.
This commit moves the setting to the object level, and exposes it in
the relations panel in the property editor. It is exposed for every
object type because any object type can be "View Locked" in the 3D view.
The property description is also updated to reflect this change and be
more specific without getting too long.
In the future this could become a more general feature of the transform
system, but for now it is limited to "Lock Camera to View".
Differential Revision: https://developer.blender.org/D9239
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index b23b9db3211..0815850d694 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -228,8 +228,7 @@ void view3d_buttons_register(struct ARegionType *art); struct View3DCameraControl *ED_view3d_cameracontrol_acquire(struct Depsgraph *depsgraph, Scene *scene, View3D *v3d, - RegionView3D *rv3d, - const bool use_parent_root); + RegionView3D *rv3d); void ED_view3d_cameracontrol_update(struct View3DCameraControl *vctrl, const bool use_autokey, struct bContext *C, |