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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-22 16:44:18 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-22 16:44:18 +0300 |
commit | 0cc514ec845e3170a63ad837360842219e951e85 (patch) | |
tree | 424b44fa76dea4cb387d56a50a31696121454343 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | 120492ace9150913f106f329942684c583a6f697 (diff) |
Make Shift-Z in viewprot a toggle between current shading mode and rendered one
This way it is now possible to toggle between material and rendered shading
while previously rendered viewport will always go back to solid shading.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 901c5c8d4c2..45918ed8bed 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -103,6 +103,7 @@ void VIEW3D_OT_enable_manipulator(struct wmOperatorType *ot); void VIEW3D_OT_render_border(struct wmOperatorType *ot); void VIEW3D_OT_clear_render_border(struct wmOperatorType *ot); void VIEW3D_OT_zoom_border(struct wmOperatorType *ot); +void VIEW3D_OT_toggle_render(struct wmOperatorType *ot); void view3d_boxview_copy(ScrArea *sa, ARegion *ar); |