diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2016-10-07 04:45:28 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2016-10-07 04:47:30 +0300 |
commit | 49beb714c540a4ceecf6e818836e3ff4cd5a95eb (patch) | |
tree | 9de9a81b9a219bd7a7984c239d316c30f4deebbf /source/blender/editors/space_view3d/view3d_intern.h | |
parent | 4539c2b173a942ecb5320eac5e3777cc6d46beae (diff) |
Viewport: support for external render engines (e.g., Cycles) with depth
(it is still a rough approach, but you can already see Cycles with Floor (when using board render or full render)
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index b9a06a8f8df..e71edb6048c 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -326,5 +326,7 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool void VP_legacy_view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); bool VP_legacy_view3d_stereo3d_active(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d); void VP_legacy_view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar); +void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *base); +bool VP_legacy_use_depth(Scene *scene, View3D *v3d); #endif /* __VIEW3D_INTERN_H__ */
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