Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2016-05-22 16:44:18 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-05-22 16:44:18 +0300
commit0cc514ec845e3170a63ad837360842219e951e85 (patch)
tree424b44fa76dea4cb387d56a50a31696121454343 /source/blender/editors/space_view3d/view3d_intern.h
parent120492ace9150913f106f329942684c583a6f697 (diff)
Make Shift-Z in viewprot a toggle between current shading mode and rendered one
This way it is now possible to toggle between material and rendered shading while previously rendered viewport will always go back to solid shading.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 901c5c8d4c2..45918ed8bed 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -103,6 +103,7 @@ void VIEW3D_OT_enable_manipulator(struct wmOperatorType *ot);
void VIEW3D_OT_render_border(struct wmOperatorType *ot);
void VIEW3D_OT_clear_render_border(struct wmOperatorType *ot);
void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
+void VIEW3D_OT_toggle_render(struct wmOperatorType *ot);
void view3d_boxview_copy(ScrArea *sa, ARegion *ar);