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authorCampbell Barton <ideasman42@gmail.com>2020-05-28 07:34:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-05-28 08:08:58 +0300
commit122cb1aea82362d1b2ff3dda4fc7d309933308be (patch)
tree516bffb58226cd128f2ed029e51739f9938ef94f /source/blender/editors/space_view3d/view3d_intern.h
parent16943c01464c7119480cae7cf5d089e1c597d8ab (diff)
Object: new add object tool, currently for primitive types
- Interactively adding primitives with two clicks. - Scene orientation used for new objects. - Depth [view-plane, axis-plane, surface] - Origin [base, center] - Primitive types [cube, cylinder, cone, uv-sphere, ico-sphere ] - Settings for object types in the top-bar. Shortcuts: - Snapping (Ctrl). - Constrain 1:1 aspect (Shift). - Toggle center (Alt). Part of T57210 design task.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index c16131c8317..50cd71d7edc 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -213,6 +213,7 @@ void viewrotate_modal_keymap(struct wmKeyConfig *keyconf);
void viewmove_modal_keymap(struct wmKeyConfig *keyconf);
void viewzoom_modal_keymap(struct wmKeyConfig *keyconf);
void viewdolly_modal_keymap(struct wmKeyConfig *keyconf);
+void viewplace_modal_keymap(struct wmKeyConfig *keyconf);
/* view3d_buttons.c */
void VIEW3D_OT_object_mode_pie_or_toggle(struct wmOperatorType *ot);
@@ -243,6 +244,9 @@ void VIEW3D_OT_snap_cursor_to_center(struct wmOperatorType *ot);
void VIEW3D_OT_snap_cursor_to_selected(struct wmOperatorType *ot);
void VIEW3D_OT_snap_cursor_to_active(struct wmOperatorType *ot);
+/* view3d_placement.c */
+void VIEW3D_OT_interactive_add(struct wmOperatorType *ot);
+
/* space_view3d.c */
extern const char *view3d_context_dir[]; /* doc access */
@@ -268,6 +272,8 @@ void VIEW3D_OT_ruler_remove(struct wmOperatorType *ot);
void VIEW3D_GT_navigate_rotate(struct wmGizmoType *gzt);
+void VIEW3D_GGT_placement(struct wmGizmoGroupType *gzgt);
+
/* workaround for trivial but noticeable camera bug caused by imprecision
* between view border calculation in 2D/3D space, workaround for bug [#28037].
* without this define we get the old behavior which is to try and align them