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authorCampbell Barton <ideasman42@gmail.com>2018-01-23 04:13:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-23 04:14:26 +0300
commit1443235aa4e876152940a2b0c07054179487c129 (patch)
tree755a6e2e5d67cbbc7befb4db8a70de2a95dfcca9 /source/blender/editors/space_view3d/view3d_intern.h
parentbf7e4067663cec0a3b4d3194e89a28aa62b39773 (diff)
Cleanup: sync w/ blender2.8 branch
Also make some args const
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h27
1 files changed, 19 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index b1ccb508e50..59b4f770ec3 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -142,8 +142,12 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
-void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
-void draw_object_select(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag);
+void draw_object(
+ Scene *scene, struct ARegion *ar, View3D *v3d,
+ Base *base, const short dflag);
+void draw_object_select(
+ Scene *scene, ARegion *ar, View3D *v3d,
+ Base *base, const short dflag);
bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline);
@@ -169,9 +173,10 @@ enum {
int view3d_effective_drawtype(const struct View3D *v3d);
/* drawarmature.c */
-bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
- const short dt, const short dflag, const unsigned char ob_wire_col[4],
- const bool is_outline);
+bool draw_armature(
+ Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ const short dt, const short dflag, const unsigned char ob_wire_col[4],
+ const bool is_outline);
/* drawmesh.c */
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
@@ -195,7 +200,10 @@ void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar);
/* view3d_draw.c */
void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
-void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride);
+
+void ED_view3d_draw_depth(
+ Scene *scene,
+ struct ARegion *ar, View3D *v3d, bool alphaoverride);
void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_draw_select_loop(
ViewContext *vc, Scene *scene, View3D *v3d, ARegion *ar,
@@ -247,8 +255,11 @@ void ED_view3d_smooth_view_force_finish(
struct bContext *C,
struct View3D *v3d, struct ARegion *ar);
-void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect);
-void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]);
+void view3d_winmatrix_set(
+ ARegion *ar, const View3D *v3d, const rcti *rect);
+void view3d_viewmatrix_set(
+ Scene *scene,
+ const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]);
void fly_modal_keymap(struct wmKeyConfig *keyconf);
void walk_modal_keymap(struct wmKeyConfig *keyconf);