diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-03-20 04:33:33 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-03-20 04:35:31 +0400 |
commit | 284a3521203a27054dc80df8aefdedcf28dc3ecb (patch) | |
tree | c4a54a4e3200b9f04bc3def4a89ff2d3d8da5bd8 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | 19fcb4de4410200d0d28340804486e335c05846a (diff) |
Vertex Paint: use solid shading, shadeless in wire (like wpaint)
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 71bef914e77..65a549583e9 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -164,6 +164,9 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, void draw_mesh_face_select(struct RegionView3D *rv3d, struct Mesh *me, struct DerivedMesh *dm); void draw_mesh_paint_weight_faces(struct DerivedMesh *dm, const bool do_light, void *facemask_cb, void *user_data); +void draw_mesh_paint_vcolor_faces(struct DerivedMesh *dm, const bool use_light, + void *facemask_cb, void *user_data, + const struct Mesh *me); void draw_mesh_paint_weight_edges(RegionView3D *rv3d, struct DerivedMesh *dm, const bool use_depth, void *edgemask_cb, void *user_data); void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d, |