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author | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-01-27 12:36:22 +0300 |
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committer | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-01-27 23:39:19 +0300 |
commit | 3c852ba0741f794a697f95073b04921e9ff94039 (patch) | |
tree | 63c97f79b720598759c99ece3493460b4cc7f284 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | 7b29e917118ffdeb39de5c942dd652d40914dbc3 (diff) |
Fix T53914: Volumetric scattering now goes correctly through transparent surfaces.
There was a check for volume bounces at every surface intersection. That could lead to a volume scattered path being terminated
when passing through a transparent surface. This check was superfluous, as the volume shader evaluation already checks the
number of volume bounces and once it passes the max, volume shaders will not return scatter events any more.
Reviewers: #cycles, brecht
Reviewed By: #cycles, brecht
Subscribers: brecht, #cycles
Tags: #cycles
Maniphest Tasks: T53914
Differential Revision: https://developer.blender.org/D3024
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
0 files changed, 0 insertions, 0 deletions