diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-06-08 13:16:37 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-06-08 13:17:22 +0300 |
commit | 7b6af843c2bdef9c9ab6d00100d93192a8e769c0 (patch) | |
tree | 1dae0407c639733739a2e281547f54d8e8a93614 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | 55606dbdbcd33fb8ba2ee41284fc1c5c35977815 (diff) |
Cleanup: getting rid of G.main.
Sometimes one needs a *lot* of changes for a single G.main... :/
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index dc268479736..cfcded70fc9 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -144,10 +144,10 @@ void draw_motion_paths_cleanup(View3D *v3d); /* drawobject.c */ void draw_object( - Scene *scene, struct ARegion *ar, View3D *v3d, + struct Main *bmain, Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); void draw_object_select( - Scene *scene, ARegion *ar, View3D *v3d, + struct Main *bmain, Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag); bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt); @@ -203,7 +203,7 @@ void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar); void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar); void ED_view3d_draw_depth( - Scene *scene, + struct Main *bmain, struct Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride); void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d); void ED_view3d_draw_select_loop( |