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authorCampbell Barton <ideasman42@gmail.com>2014-08-13 03:33:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-08-13 03:34:37 +0400
commit7df4fc5eafdecf79579e4559b3db7ddeff4af880 (patch)
treec19210f5ad2e0fbfc499526560e38fa31159d891 /source/blender/editors/space_view3d/view3d_intern.h
parentdfd9bfd3a8ac8fef72d5547cdb7b0612f6ed6265 (diff)
Spelling
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index ab2292a71a3..84ac4f7d02d 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -285,7 +285,7 @@ void draw_smoke_heat(struct SmokeDomainSettings *domain, struct Object *ob);
/* workaround for trivial but noticeable camera bug caused by imprecision
* between view border calculation in 2D/3D space, workaround for bug [#28037].
- * without this deifne we get the old behavior which is to try and align them
+ * without this define we get the old behavior which is to try and align them
* both which _mostly_ works fine, but when the camera moves beyond ~1000 in
* any direction it starts to fail */
#define VIEW3D_CAMERA_BORDER_HACK