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author | mano-wii <germano.costa@ig.com.br> | 2019-04-19 17:49:17 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-04-19 17:49:17 +0300 |
commit | 8f4ba1c0467d9e6169451e03be5efffbd1f7a896 (patch) | |
tree | b07091db6d074739eefcc7023103e553264453ef /source/blender/editors/space_view3d/view3d_intern.h | |
parent | b6a9e88aff5b9be3fa8351c6578554400fcb32ab (diff) |
Fix T63669: Particle editing bypassing occlusion.
The problem occurs because status changes between BackBuffer and Offscreen.
Reviewers: fclem
Differential Revision: https://developer.blender.org/D4703
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index d3d0254578b..9075909a6fe 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -134,8 +134,6 @@ void draw_object_select_id(struct Depsgraph *depsgraph, struct Object *ob, short select_mode); -void draw_object_depth(RegionView3D *rv3d, struct Object *ob); - int view3d_effective_drawtype(const struct View3D *v3d); /* view3d_draw.c */ |