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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2016-10-30 14:29:05 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2016-10-30 14:29:05 +0300 |
commit | b6d35e1fa74076e5072e53dad63dc712f85a7027 (patch) | |
tree | 2932371b73c1119957c4d2d4e8b47e1d3327b4aa /source/blender/editors/space_view3d/view3d_intern.h | |
parent | 4e68f48227e228fbf75736005ceed4cf1cb55215 (diff) |
Viewport smoke: add support to render the volume using a color ramp.
This is yet another debug option that allows to render an arbitrary
simulation field by using a color ramp to inspect its voxel values.
Note that when using this, fire rendering is turned off.
Reviewers: plasmasolutions, gottfried
Differential Revision: https://developer.blender.org/D1733
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 0e2cb95dd89..b11f42bcfef 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -296,14 +296,8 @@ void draw_smoke_volume(struct SmokeDomainSettings *sds, struct Object *ob, const float min[3], const float max[3], const float viewnormal[3]); -//#define SMOKE_DEBUG_HEAT - void draw_smoke_velocity(struct SmokeDomainSettings *domain, float viewnormal[3]); -#ifdef SMOKE_DEBUG_HEAT -void draw_smoke_heat(struct SmokeDomainSettings *domain, struct Object *ob); -#endif - /* workaround for trivial but noticeable camera bug caused by imprecision * between view border calculation in 2D/3D space, workaround for bug [#28037]. * without this define we get the old behavior which is to try and align them |