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authorCampbell Barton <ideasman42@gmail.com>2015-12-22 18:47:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-12-22 18:50:50 +0300
commitc86395c02d4128a0b48f49bd0aa265bae60ea870 (patch)
tree2faface964c0ead11d908d8061f486025651e2e1 /source/blender/editors/space_view3d/view3d_intern.h
parent887829e3d89f1adb01326d15241e2270fe3d71ce (diff)
View3D: use c99 compound literals for smoothview params
Smooth-view functions took many arguments which were often NULL, now take struct instead.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 2c6d76240d9..52b14d67350 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -208,19 +208,20 @@ void VIEW3D_OT_game_start(struct wmOperatorType *ot);
bool ED_view3d_boundbox_clip_ex(const RegionView3D *rv3d, const struct BoundBox *bb, float obmat[4][4]);
bool ED_view3d_boundbox_clip(RegionView3D *rv3d, const struct BoundBox *bb);
+typedef struct V3D_SmoothParams {
+ struct Object *camera_old, *camera;
+ const float *ofs, *quat, *dist, *lens;
+} V3D_SmoothParams;
+
void ED_view3d_smooth_view_ex(
struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa,
- struct View3D *v3d, struct ARegion *ar,
- struct Object *camera_old, struct Object *camera,
- const float *ofs, const float *quat, const float *dist, const float *lens,
- const int smooth_viewtx);
+ struct View3D *v3d, struct ARegion *ar, const int smooth_viewtx,
+ const V3D_SmoothParams *sview);
void ED_view3d_smooth_view(
struct bContext *C,
- struct View3D *v3d, struct ARegion *ar,
- struct Object *camera_old, struct Object *camera,
- const float *ofs, const float *quat, const float *dist, const float *lens,
- const int smooth_viewtx);
+ struct View3D *v3d, struct ARegion *ar, const int smooth_viewtx,
+ const V3D_SmoothParams *sview);
void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rctf *rect);
void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d);