diff options
author | Julian Eisel <eiseljulian@gmail.com> | 2017-11-27 18:05:26 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2017-11-27 18:25:53 +0300 |
commit | 8f46733e77752edbd958628efd432b38dc1457f2 (patch) | |
tree | 6331c5cad2364bc3dffe7de2ade64855ad9ebd42 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | e1f7ea1f0f77c3b8f1502c3a261096bfd035fcf1 (diff) | |
parent | 519110477626da78ae9c45f4546293ad319c4d7e (diff) |
Merge branch 'blender2.8' into topbar
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 14a27bf33be..f86f6423f93 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -147,16 +147,16 @@ void draw_motion_paths_cleanup(View3D *v3d); /* drawobject.c */ void draw_object( - const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, struct ARegion *ar, View3D *v3d, + const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, struct ARegion *ar, View3D *v3d, struct Base *base, const short dflag); void draw_object_select( - const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, struct ARegion *ar, View3D *v3d, + const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); void draw_mesh_object_outline(View3D *v3d, Object *ob, struct DerivedMesh *dm, const unsigned char ob_wire_col[4]); -bool draw_glsl_material(Scene *scene, struct ViewLayer *sl, struct Object *ob, View3D *v3d, const char dt); -void draw_object_instance(const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]); +bool draw_glsl_material(Scene *scene, struct ViewLayer *view_layer, struct Object *ob, View3D *v3d, const char dt); +void draw_object_instance(const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]); void draw_object_backbufsel(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); void draw_object_wire_color(Scene *scene, struct ViewLayer *, Base *base, unsigned char r_ob_wire_col[4]); @@ -190,12 +190,12 @@ int view3d_effective_drawtype(const struct View3D *v3d); /* drawarmature.c */ bool draw_armature( - const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base, + const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base, const short dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_outline); /* drawmesh.c */ -void draw_mesh_textured(Scene *scene, struct ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, +void draw_mesh_textured(Scene *scene, struct ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, const int draw_flags); void draw_mesh_face_select( struct RegionView3D *rv3d, struct Mesh *me, struct DerivedMesh *dm, @@ -227,7 +227,7 @@ void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar void ED_view3d_draw_depth_gpencil(const struct EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d); void ED_view3d_draw_select_loop( - const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, struct ViewLayer *sl, View3D *v3d, ARegion *ar, + const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, ARegion *ar, bool use_obedit_skip, bool use_nearest); void ED_view3d_draw_depth_loop( @@ -361,7 +361,7 @@ extern bool view3d_camera_border_hack_test; #endif /* temporary for legacy viewport to work */ -void VP_legacy_drawcursor(Scene *scene, struct ViewLayer *sl, ARegion *ar, View3D *v3d); +void VP_legacy_drawcursor(Scene *scene, struct ViewLayer *view_layer, ARegion *ar, View3D *v3d); void VP_legacy_draw_view_axis(RegionView3D *rv3d, rcti *rect); void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect); void VP_legacy_draw_selected_name(Scene *scene, Object *ob, rcti *rect); @@ -370,7 +370,7 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool void VP_legacy_view3d_main_region_setup_view(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); bool VP_legacy_view3d_stereo3d_active(struct wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d); void VP_legacy_view3d_stereo3d_setup(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar); -void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, Base *base); +void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Base *base); bool VP_legacy_use_depth(Scene *scene, View3D *v3d); void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d); void VP_drawrenderborder(ARegion *ar, View3D *v3d); |