diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-15 20:01:57 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 12:13:33 +0300 |
commit | 8ba6103e66b0e8bcbe70e6ed8f91500fdc7df3ee (patch) | |
tree | 024497bcfb48a42b969471fcb96119f2dcc0e442 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | 0a6df6b173c5af2a38d2b808634adb2c6432ce3e (diff) |
SceneRenderLayer > SceneLayer: Convert Lay
There are parts of the old (Blender Internal) rendering pipeline that is still
using lay, e.g., in shi->lay.
Honestly it will be easier to purge the entire Blender Internal code away instead
of taking things from it bit by bit.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index e42a1e7f286..189e22a04d7 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -376,7 +376,7 @@ bool VP_legacy_use_depth(Scene *scene, View3D *v3d); void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d); void VP_drawrenderborder(ARegion *ar, View3D *v3d); void VP_view3d_draw_background_none(void); -void VP_view3d_draw_background_world(Scene *scene, View3D *v3d, RegionView3D *rv3d); +void VP_view3d_draw_background_world(Scene *scene, RegionView3D *rv3d); void VP_view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar); /* temporary legacy calls, only when there is a switch between new/old draw calls */ |