diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-02-06 09:06:20 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-02-06 10:03:28 +0300 |
commit | c7fecab2efd3b28a18b56dbd321616728d8b7cce (patch) | |
tree | 0169ab63925ce3d6730f519a4a54822e7f77c652 /source/blender/editors/space_view3d/view3d_intern.h | |
parent | ef11113399e3273ee647b3710b346356a2b5f8f0 (diff) |
Object Mode: Use eval_ctx mode for drawing, paint & modifiers
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 26 |
1 files changed, 19 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 5e34bc188f0..16731336d00 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -54,6 +54,7 @@ struct wmKeyConfig; struct wmManipulatorGroupType; struct wmManipulatorType; struct wmWindowManager; +struct EvaluationContext; /* drawing flags: */ enum { @@ -154,13 +155,19 @@ void draw_object_select( const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); -void draw_mesh_object_outline(View3D *v3d, struct Object *ob, struct DerivedMesh *dm, const unsigned char ob_wire_col[4]); +void draw_mesh_object_outline( + const struct EvaluationContext *eval_ctx, View3D *v3d, + struct Object *ob, struct DerivedMesh *dm, const unsigned char ob_wire_col[4]); -bool draw_glsl_material(Scene *scene, struct ViewLayer *view_layer, struct Object *ob, View3D *v3d, const char dt); +bool draw_glsl_material( + const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, + struct Object *ob, View3D *v3d, const char dt); void draw_object_instance(const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]); void draw_object_backbufsel(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); -void draw_object_wire_color(Scene *scene, struct ViewLayer *, Base *base, unsigned char r_ob_wire_col[4]); +void draw_object_wire_color( + const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *, + Base *base, unsigned char r_ob_wire_col[4]); void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const unsigned char color[4]); void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const short dflag, const unsigned char ob_wire_col[4], @@ -209,8 +216,10 @@ void draw_mesh_paint_vcolor_faces(struct DerivedMesh *dm, const bool use_light, void draw_mesh_paint_weight_edges(RegionView3D *rv3d, struct DerivedMesh *dm, const bool use_depth, const bool use_alpha, void *edgemask_cb, void *user_data); -void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d, - struct Object *ob, struct DerivedMesh *dm, const int draw_flags); +void draw_mesh_paint( + const struct EvaluationContext *eval_ctx, + View3D *v3d, RegionView3D *rv3d, + struct Object *ob, struct DerivedMesh *dm, const int draw_flags); /* drawsimdebug.c */ void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar); @@ -367,10 +376,13 @@ extern bool view3d_camera_border_hack_test; #endif /* temporary for legacy viewport to work */ -void VP_legacy_drawcursor(Scene *scene, struct ViewLayer *view_layer, ARegion *ar, View3D *v3d); +void VP_legacy_drawcursor( + const struct EvaluationContext *eval_ctx, Scene *scene, + struct ViewLayer *view_layer, ARegion *ar, View3D *v3d); void VP_legacy_draw_view_axis(RegionView3D *rv3d, rcti *rect); void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect); -void VP_legacy_draw_selected_name(Scene *scene, struct Object *ob, rcti *rect); +void VP_legacy_draw_selected_name( + const struct EvaluationContext *eval_ctx, Scene *scene, struct Object *ob, rcti *rect); void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit); void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool write_depth); void VP_legacy_view3d_main_region_setup_view(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); |