diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-01-18 23:01:26 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-01-18 23:01:26 +0400 |
commit | 5f9ea0d7eb675dceb5ef981d0bbe221237a3c6fc (patch) | |
tree | 20cd4b5f5ca810e7a96a4b0a3650f4a39a5f9e4d /source/blender/editors/space_view3d/view3d_intern.h | |
parent | a08a3ab931f334dcaa3d32fe80d848e8dd1a315b (diff) |
move draw all edges into the object settings (object panel), makes more sense here since its next to draw extra wire
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index a6daf610052..c8f0fe44433 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -119,8 +119,8 @@ void draw_motion_paths_cleanup(View3D *v3d); /* drawobject.c */ void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); -int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const short dt); -void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const short dt, int outline); +int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt); +void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline); void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); void drawaxes(float size, char drawtype); |