Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2013-01-18 23:01:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-01-18 23:01:26 +0400
commit5f9ea0d7eb675dceb5ef981d0bbe221237a3c6fc (patch)
tree20cd4b5f5ca810e7a96a4b0a3650f4a39a5f9e4d /source/blender/editors/space_view3d/view3d_intern.h
parenta08a3ab931f334dcaa3d32fe80d848e8dd1a315b (diff)
move draw all edges into the object settings (object panel), makes more sense here since its next to draw extra wire
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index a6daf610052..c8f0fe44433 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -119,8 +119,8 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
-int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const short dt);
-void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const short dt, int outline);
+int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
+void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline);
void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
void drawaxes(float size, char drawtype);